ANONYMOUS PLAYER TRACKING WITH MOBILE DEVICES
First Claim
1. A method in a server including a processor, a memory, and a network interface, the method comprising:
- receiving, via the network interface, transaction information regarding participation in an activity within a casino enterprise;
determining, based upon the transaction information, that the activity is not attributable to registered customers with loyalty program accounts in a loyalty program provided by the casino enterprise;
determining a location of a purchase of the activity;
receiving via the network interface wireless signal data from a plurality of portable wireless devices deployed within the casino enterprise;
determining, based upon the wireless signal data, a location for each of the plurality of portable wireless devices;
determining that at least a portable wireless device is within a threshold distance from the location of the purchase of the activity;
determining that the portable wireless device is associated with a registered customer with a loyalty program account in the loyalty program; and
assigning at least a portion of the activity to the registered customer having the loyalty program account.
1 Assignment
0 Petitions
Accused Products
Abstract
A monitoring system for monitoring customer activities within a casino enterprise is described. The monitoring system can be used to determine a current utilization of casino activities so that an optimal mixture of activities can be offered by the casino. Further, the system can be used to identify customers, based on their utilization of the activities, whose loyalty that a casino enterprise may wish to cultivate. In particular embodiments, the monitoring system can be configured to passively track portable wireless devices and associate the portable wireless devices with activities within the casino enterprise that are not attributable to customers registered in a loyalty program. The identity of the person controlling a particular portable device can be unknown. A virtual customer account can be created where the first portable device is used to identify a virtual customer associated with the account. Based upon identification of the first portable device, activities can be associated with the virtual customer and store to the virtual customer account.
20 Citations
27 Claims
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1. A method in a server including a processor, a memory, and a network interface, the method comprising:
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receiving, via the network interface, transaction information regarding participation in an activity within a casino enterprise; determining, based upon the transaction information, that the activity is not attributable to registered customers with loyalty program accounts in a loyalty program provided by the casino enterprise; determining a location of a purchase of the activity; receiving via the network interface wireless signal data from a plurality of portable wireless devices deployed within the casino enterprise; determining, based upon the wireless signal data, a location for each of the plurality of portable wireless devices; determining that at least a portable wireless device is within a threshold distance from the location of the purchase of the activity; determining that the portable wireless device is associated with a registered customer with a loyalty program account in the loyalty program; and assigning at least a portion of the activity to the registered customer having the loyalty program account. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A server, comprising:
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a memory; a network interface configured to receive transaction information regarding participation in an activity within a casino enterprise and wireless signal data from a plurality of portable wireless devices deployed within the casino enterprise; and a processor configured to; receive the transaction information and the wireless signal data via the network interface; determine, based upon the transaction information, that the activity is not attributable to registered customers with loyalty program accounts in a loyalty program provided by the casino enterprise; determine a location of a purchase of the activity; determine, based upon the wireless signal data, a location for each of the plurality of portable wireless devices; determine that at least a portable wireless device is within a threshold distance from the location of the purchase of the activity; determine that the portable wireless device is associated with a registered customer with a loyalty program account in the loyalty program; and assign at least a portion of the activity to the registered customer having the loyalty program account. - View Dependent Claims (11, 12, 13, 14, 15, 16, 17, 18)
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19. A gaming machine, comprising:
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a storage medium; an interface configured to receive transaction information regarding participation in an activity within a casino enterprise and wireless signal data from a plurality of portable wireless devices deployed within the casino enterprise; and a controller configured to; receive the transaction information and the wireless signal data via the network interface; determine, based upon the transaction information, that the activity is not attributable to registered customers with loyalty program accounts in a loyalty program provided by the casino enterprise; determine a location of a purchase of the activity; determine, based upon the wireless signal data, a location for each of the plurality of portable wireless devices; determine that at least a portable wireless device is within a threshold distance from the location of the purchase of the activity; determine that the portable wireless device is associated with a registered customer with a loyalty program account in the loyalty program; and assign at least a portion of the activity to the registered customer having the loyalty program account. - View Dependent Claims (20, 21, 22, 23, 24, 25, 26, 27)
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Specification