MODIFYING GAMING DEVICES FOR DETERMINED GROUPS
First Claim
1. A gaming system comprising a processor, a memory in communication with the processor, a display, and an input/output circuit, the processor being physically configured according to computer executable instructions for presenting gaming content on a computing device to a determined group, the computer executable instructions comprising instructions for:
- determining a focus group of patrons comprising;
selecting at least two patrons that have a related location to form a base group; and
selecting patrons from the base group that have at least one related element to form the focus group;
determining a relevant game attribute for the focus group by analyzing the related element in view of modifiable game attributes;
suggesting modified gaming content based on the determined relevant game attribute; and
if the modified gaming content is accepted, executing the modified gaming content on the computing device.
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0 Petitions
Accused Products
Abstract
A gaming device may be modified in a way that is aimed at the similar interests in a focus group rather than on an individual. Groups are formed where the patrons in the groups have related elements. The related elements are compared to modifiable elements of the gaming device and modifications are made to the modifiable elements to attract the members of the focus group.
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Citations
20 Claims
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1. A gaming system comprising a processor, a memory in communication with the processor, a display, and an input/output circuit, the processor being physically configured according to computer executable instructions for presenting gaming content on a computing device to a determined group, the computer executable instructions comprising instructions for:
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determining a focus group of patrons comprising; selecting at least two patrons that have a related location to form a base group; and selecting patrons from the base group that have at least one related element to form the focus group; determining a relevant game attribute for the focus group by analyzing the related element in view of modifiable game attributes; suggesting modified gaming content based on the determined relevant game attribute; and if the modified gaming content is accepted, executing the modified gaming content on the computing device. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A non-transitory computer readable medium comprising computer executable code that physically configures a processor, the computer executable code comprising instructions for presenting gaming content on a computing device to a determined group, the computer executable instructions comprising instructions for:
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determining a focus group of patrons comprising; selecting at least two patrons that have a related location to form a base group; and selecting patrons from the base group that have at least one related element to form the focus group; determining a relevant game attribute for the focus group by analyzing the related element in view of modifiable game attributes; suggesting modified gaming content based on the determined relevant game attribute; and if the modified gaming content is accepted, executing the modified gaming content on the computing device. - View Dependent Claims (9, 10, 11, 12, 13, 14)
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15. A computer implemented method in a gaming device of presenting gaming content to a determined group comprising:
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determining a focus group of patrons comprising; selecting at least two patrons that have a related location to form a base group; and selecting patrons from the base group that have at least one related element to form the focus group; determining a relevant game attribute for the focus group by analyzing the related element in view of modifiable game attributes; suggesting modified gaming content based on the determined relevant game attribute; and if the modified gaming content is accepted, executing the modified gaming content on the computing device. - View Dependent Claims (16, 17, 18, 19, 20)
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Specification