SYSTEMS AND METHODS FOR PROVIDING SOCIAL GAMES FOR COMPUTING DEVICES
First Claim
1. A computer-implemented method for providing a social game, the method comprising:
- receiving a selection from a user to activate the social game for a previously recorded content;
receiving, with at least one processor, the previously recorded content for the social game;
playing back, in response to the selection, the previously recorded content to the user; and
recording the user'"'"'s interaction with the previously recorded content while playing back the previously recorded content.
6 Assignments
0 Petitions
Accused Products
Abstract
Computer-implemented systems and methods are disclosed for providing social games. In accordance with one implementation, a computer-implemented method comprises receiving a selection from a user to activate the social game. The method also includes receiving, with at least one processor, the previously recorded content for the social game. In accordance with the present disclosure, the method also includes playing back, in response to the selection, the previously recorded content to the user and recording the user'"'"'s interaction with the previously recorded content while playing back the previously recorded content.
16 Citations
20 Claims
-
1. A computer-implemented method for providing a social game, the method comprising:
-
receiving a selection from a user to activate the social game for a previously recorded content; receiving, with at least one processor, the previously recorded content for the social game; playing back, in response to the selection, the previously recorded content to the user; and recording the user'"'"'s interaction with the previously recorded content while playing back the previously recorded content. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
-
-
9. A computing device system for providing a social game, the system comprising:
-
at least one processor; at least one memory device storing a set of instructions which, when executed by the at least one processor, causes the at least one processor to; receive a selection from a user to activate the social game for a previously recorded content; receive the previously recorded content for the social game; play back, in response to the selection, the previously recorded content to the user; and record the user'"'"'s interaction with the previously recorded content while playing back the previously recorded content. - View Dependent Claims (10, 11, 12, 13, 14, 15, 16)
-
-
17. A non-transitory computer readable medium storing a set of instructions that, when executed by at least one processor, cause the at least one processor to perform a method for providing a social game, the method comprising:
-
receiving a selection from a user to activate the social game for a previously recorded content; receiving the previously recorded content for the social game; playing back, in response to the selection, the previously recorded content to the user; and recording the user'"'"'s interaction with the previously recorded content while playing back the previously recorded content. - View Dependent Claims (18, 19, 20)
-
Specification