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Methods and Systems for Dynamic Calibration of Movable Game Controllers

  • US 20140092009A1
  • Filed: 10/16/2013
  • Published: 04/03/2014
  • Est. Priority Date: 07/14/2006
  • Status: Active Grant
First Claim
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1. A method for controlling a video game using a wireless game controller, the method comprising:

  • sensing linear and angular accelerations of the controller over a broad range of controller motion;

    sensing an electromagnetic alignment element over a restricted range of controller motion, wherein the restricted range of controller motion is less than the broad range of controller motion;

    tracking the sensed linear and angular accelerations to calculate a path of the controller as the controller passes through the broad range of controller motion and intersects the restricted range of controller motion;

    computing, from the calculated path, an animation path of the controller and driving an animation of an object from the animation path; and

    dynamically correcting the animation path responsive to the sensed electromagnetic alignment element as the controller passes through the restricted range of motion.

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