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REPLAY AND RESUMPTION OF SUSPENDED GAME

  • US 20140094313A1
  • Filed: 09/28/2012
  • Published: 04/03/2014
  • Est. Priority Date: 06/29/2012
  • Status: Active Grant
First Claim
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1. A nontransitory computer readable medium containing program instructions for generating a replay of an emulated game, and wherein execution of the program instructions by one or more processors of a computer system causes the one or more processors to carry out the steps of:

  • a) receiving one or more game inputs from a client device platform over the network, wherein the one or more game inputs advance an emulated game from a first state to a second state;

    b) recording the one or more game inputs;

    c) emulating the emulated game such that the emulated game is advanced to the second state;

    d) receiving a suspension request from the client device platform over the network and suspending emulation of the emulated game;

    e) receiving a replay request from the client device platform over the network;

    f) generating a replay by re-emulating the emulated game with the one or more recorded game inputs; and

    g) delivering the replay to the client device platform over the network.

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