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METHOD FOR LOCATING A CAMERA AND FOR 3D RECONSTRUCTION IN A PARTIALLY KNOWN ENVIRONMENT

  • US 20140105486A1
  • Filed: 05/29/2012
  • Published: 04/17/2014
  • Est. Priority Date: 05/30/2011
  • Status: Active Grant
First Claim
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1. A method for locating a camera and for the 3D reconstruction of the static environment in which it is moving and of which the camera forms images, this environment comprising an object of interest of which the 3D model is known, which comprises the following steps:

  • a) calculation of an initial pose of the camera in the environment and of an initial reconstruction,b) calculation of the pose of the camera for each new image by matching 3D primitives of the environment with 2D primitives of said image and reconstructing 3D primitives of the environment by triangulation,c) simultaneous optimization of the poses of the camera and of the 3D primitives by minimizing a reprojection error over a plurality of images,wherein the 3D model is a geometric description of the object of interest, in that the reprojection error comprises only two types of terms, a first type of terms linked to primitives constrained by the 3D model and a second type of terms linked to primitives of the environment other than the object, and in that the optimization step comprises a substep of associating primitives with the environment or with the 3D model.

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