GAMES FOR EVALUATING FINANCIAL FORECASTING SKILL
First Claim
Patent Images
1. A system for playing a game comprising:
- an input module that receives a strategy from a player, the strategy comprising at least one trigger condition;
a trigger module that determines if the trigger condition has been met; and
an adjustment module that calculates a skill adjustment value based on the strategy and adjusts a skill level for the player based on the skill adjustment value.
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Abstract
A computer-implemented game system enables users to simulate the trading of financial instruments in a financial market. Among other things, the system simulates the purchasing of a financial instrument, the specification of conditions for holding or selling the financial instrument, and the selling of a financial instrument to realize simulated gains and losses. The performance of each user is tracked and displayed, such that users can compare their performance against other users. The performance of each user is used to determine a payout for that user.
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Citations
50 Claims
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1. A system for playing a game comprising:
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an input module that receives a strategy from a player, the strategy comprising at least one trigger condition; a trigger module that determines if the trigger condition has been met; and an adjustment module that calculates a skill adjustment value based on the strategy and adjusts a skill level for the player based on the skill adjustment value. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27)
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28. A computer-implemented method of playing a game, the method comprising:
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receiving, in an input module a strategy from a player, the strategy comprising at least one trigger condition; determining, using a trigger module, if the trigger condition has been met; calculating, using an adjustment module, a skill adjustment value based on the strategy; adjusting, using the adjustment module, a skill level for the player based on the skill adjustment value; and displaying information regarding the skill adjustment value to the player through a user interface. - View Dependent Claims (29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50)
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Specification