SYSTEMS AND METHODS THAT ENABLE A SPECTATOR'S EXPERIENCE FOR ONLINE ACTIVE GAMES
First Claim
1. An online multiuser game system, comprising:
- an online game session server system communicatively coupled to a public network for access by a plurality of users to establish a plurality of real-time interactive game sessions;
a spectator server communicatively coupled to the online game session server system and configured to enable a user to view an active game session, wherein the spectator server is further configured to enable the user to view summary information of the active game session.
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Accused Products
Abstract
The field of the invention relates to multi-user online gaming systems, and more particularly to systems and methods that enable a spectator'"'"'s experience for online active games. In an embodiment, an online multiuser game system includes an online game session server system communicatively coupled to a public network for access by a plurality of users to establish a plurality of real-time interactive games sessions. The online multiuser game system further includes a spectator server communicatively coupled to the online game session server system and configured to enable a user to view summary information of an active game session. In another embodiment, the spectator server enables the user to time shift the active game session and to view the summary information of the active game session. In another embodiment, the spectator server enables the user to view the summary information of the active game session while the user is playing the active game session.
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Citations
20 Claims
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1. An online multiuser game system, comprising:
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an online game session server system communicatively coupled to a public network for access by a plurality of users to establish a plurality of real-time interactive game sessions; a spectator server communicatively coupled to the online game session server system and configured to enable a user to view an active game session, wherein the spectator server is further configured to enable the user to view summary information of the active game session. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. An online multiuser game system, comprising:
an online game session server system communicatively coupled to a public network for access by a plurality of users to establish a plurality of real-time interactive game sessions; a spectator server communicatively coupled to the online game session server system and configured to enable a user to view summary information of an active game session while the user plays the active game session.
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11. A computer program product that includes a computer-usable medium having a sequence of instructions which, when executed by one or more processors, causes said one or more processors to execute a process for enabling a spectator'"'"'s view for a multi-user online game system over a public network, said process comprising:
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enabling access over the public network by a plurality of players to establish a plurality of real-time active interactive game sessions with the multi-user online game system; enabling a spectator to select and view at least one of the plurality of real-time active interactive game sessions; and enabling the spectator to view summary information of the selected real-time active interactive game session. - View Dependent Claims (12, 13, 14, 15, 16, 17, 18, 19)
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20. (canceled)
Specification