PLAYING A SOCIAL GAME WITH AUTOMATIC PLAYERS
First Claim
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1. A computer-implemented method performed by an automatic player of an online game, the method comprising:
- receiving an indication of a triggering event within an online game; and
performing a game play action associated with a sponsor of the automatic player within the online game in response to the received indication.
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Abstract
A method and system are described for providing a branded automatic player within a social, online game. In some example embodiments, the automatic player may receive an indication that a triggering event has occurred and perform an action within the online game in response to the triggering event.
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Citations
20 Claims
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1. A computer-implemented method performed by an automatic player of an online game, the method comprising:
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receiving an indication of a triggering event within an online game; and performing a game play action associated with a sponsor of the automatic player within the online game in response to the received indication. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A system that controls an automatic player of an online game, the system comprising:
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a trigger module that is configured to receive an indication of a triggering event associated with a brand providing the automatic player; and an action module that is configured to perform an action within the online game in response to the received indication. - View Dependent Claims (10, 11, 12)
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13. A computer-readable storage medium whose contents, when executed by an automatic player of an online game, cause the automatic player of the online game to perform operations, comprising:
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receiving an indication of a triggering event in an environment external to the online game; and performing a game play action within the online game in response the received indication. - View Dependent Claims (14, 15, 16, 17, 18, 19, 20)
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Specification