INTERACTIVE FANTASY SPORTS GAMING SYSTEM
First Claim
1. A system for allowing users to create a fantasy sports team of athletes for virtual participation corresponding to a single real-world sporting event, comprising:
- a host computer in communication with a plurality of remote client computers via at least one communications network, said host computer including a processor and non-transitory storage media;
a database resident on the non-transitory storage media, said database comprising a plurality of athlete records each including an athlete'"'"'s team affiliation and performance statistics;
a user interface for allowing a user to select a plurality of athlete records from said database comprising a virtual team;
a software module resident in the non-transitory storage media of said host computer for execution by said processor thereof, said module comprising computer instructions stored on non-transitory computer media for performing the steps of,allowing a plurality of users to each select a single real-world sporting event;
allowing a plurality of users to each make selections to compose a virtual team consisting of a subset of athletes participating in said single real-world sporting event;
accumulating performance statistics of said athletes participating in said single real-world sporting event and updating said plurality of athlete records in said database;
accumulating points to said users based on their selected athlete'"'"'s real-time performance during said single real-world sporting event; and
displaying results from said software module to said user in real-time during said single real-world sporting event.
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Accused Products
Abstract
A computer-based interactive fantasy sports gaming system that enables players to create a fantasy sports team for virtual participation. The fantasy gaming system implements and manages gaming sessions that correspond to and last for a single real-world sporting event. A user-interface is provided to facilitate athlete selection under constraints that limit the overall pool of athlete candidates to just those participating in the corresponding real-world event, and that limit teams to a smaller subset of the athletes participating in the real-world event. The gaming system is fully integrated with social media channels such as, without limitation, Twitter®, Google+®, and Facebook®, through which players can challenge, communicate and play with their friends.
29 Citations
20 Claims
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1. A system for allowing users to create a fantasy sports team of athletes for virtual participation corresponding to a single real-world sporting event, comprising:
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a host computer in communication with a plurality of remote client computers via at least one communications network, said host computer including a processor and non-transitory storage media; a database resident on the non-transitory storage media, said database comprising a plurality of athlete records each including an athlete'"'"'s team affiliation and performance statistics; a user interface for allowing a user to select a plurality of athlete records from said database comprising a virtual team; a software module resident in the non-transitory storage media of said host computer for execution by said processor thereof, said module comprising computer instructions stored on non-transitory computer media for performing the steps of, allowing a plurality of users to each select a single real-world sporting event; allowing a plurality of users to each make selections to compose a virtual team consisting of a subset of athletes participating in said single real-world sporting event; accumulating performance statistics of said athletes participating in said single real-world sporting event and updating said plurality of athlete records in said database; accumulating points to said users based on their selected athlete'"'"'s real-time performance during said single real-world sporting event; and displaying results from said software module to said user in real-time during said single real-world sporting event. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A method for virtual participation in a single real-world sporting event, comprising:
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storing a plurality of athlete records in a database resident in a non-transitory storage media, each said athlete record comprising a performance statistics and team affiliation of a real world athlete; allowing a plurality of users to make selections of a plurality of athlete records from said database to compose a virtual team consisting of a subset of athletes participating in said single real-world sporting event; accumulating performance statistics of said athletes participating in said single real-world sporting event and updating said plurality of athlete records in said database; accumulating points to said users based on their selected athlete'"'"'s real-time performance during said single real-world sporting event; and displaying results from said accumulating step to said user in real-time during said single real-world sporting event. - View Dependent Claims (12, 13, 14, 15, 16, 17, 18, 19, 20)
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Specification