MIXED-REALITY ARENA
First Claim
Patent Images
1. A computing system providing a mixed-reality fighting game, the computing system comprising:
- a see-through display device;
a logic subsystem;
a storage subsystem storing instructions that, when executed by the logic subsystem;
display on the see-through display device a virtual arena, a user-controlled avatar, and an opponent avatar, the virtual arena integrated within a physical space when the physical space is viewed through the see-through display device; and
in response to receiving a user input, display on the see-through display device an updated user-controlled avatar based on the user input.
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Abstract
A computing system comprises a see-through display device, a logic subsystem, and a storage subsystem storing instructions. When executed by the logic subsystem, the instructions display on the see-through display device a virtual arena, a user-controlled avatar, and an opponent avatar. The virtual arena appears to be integrated within a physical space when the physical space is viewed through the see-through display device. In response to receiving a user input, the instructions may also display on the see-through display device an updated user-controlled avatar.
83 Citations
20 Claims
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1. A computing system providing a mixed-reality fighting game, the computing system comprising:
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a see-through display device; a logic subsystem; a storage subsystem storing instructions that, when executed by the logic subsystem; display on the see-through display device a virtual arena, a user-controlled avatar, and an opponent avatar, the virtual arena integrated within a physical space when the physical space is viewed through the see-through display device; and in response to receiving a user input, display on the see-through display device an updated user-controlled avatar based on the user input. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 10, 11, 12, 13, 14)
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15. A method for providing a mixed-reality fighting game, the method comprising:
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display via a see-through display device a virtual arena, the virtual arena scaled as a first upwardly bounded function of the physical space; and display via the see-through display device one or more avatars within the virtual arena, the one or more avatars scaled as a second upwardly bounded function of the physical space. - View Dependent Claims (16, 17)
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18. A computing system comprising:
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a see-through display; an image sensor; a logic subsystem; and a storage subsystem storing instructions that, when executed by the logic subsystem; image, via the image sensor, a physical space, the physical space including one or more topographical features; display on the see-through display a virtual arena, the virtual arena sized and positioned based on the one or more topographical features of the physical space; display on the see-through display a user-controlled avatar within the virtual arena; display on the see-through display an opponent avatar within the virtual arena; and in response to receiving a user input, display on the see-through display an updated user-controlled avatar, the updated user-controlled avatar being based on the user input. - View Dependent Claims (19, 20)
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Specification