IN-VEHICLE GAMING SYSTEM FOR PASSENGERS
First Claim
Patent Images
1. A system for in-vehicle gaming for one or more users, the system comprising:
- an electronic data store configured to store items of gameplay content, at least one item of gameplay content being associated with one or more users;
a computing device in communication with the electronic data store, the computing device configured to;
identify one or more users in a vehicle, wherein one of the one or more users is an operator of the vehicle;
retrieve an item of gameplay content associated with at least one of the one or more users from the electronic data store;
cause presentation, to the one or more users in the vehicle, of the item of gameplay content for game play;
monitor one or more environmental factors related to at least one of the vehicle or the operator as the operator operates the vehicle;
determine a distraction index indicative of a distraction level of the operator based at least in part on the monitored one or more environmental factors;
modify the item of gameplay content based at least in part on the determined distraction index as the item of gameplay content is presented to the one or more users for continued game play, the item of gameplay content modified to improve the distraction index; and
receive input from the one or more users in response to the modified item of gameplay content.
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Abstract
An in-vehicle gaming system may be played by a driver alone, or simultaneously or individually by a driver and/or one or more other users. The in-vehicle gaming system may be activated or controlled by, for example, touch, voice, or gesture. Gameplay is dynamically adjusted based at least in part on environmental factors such that the driver is not distracted from driving the vehicle. Game content is generated based at least in part on environmental factors and user data.
73 Citations
34 Claims
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1. A system for in-vehicle gaming for one or more users, the system comprising:
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an electronic data store configured to store items of gameplay content, at least one item of gameplay content being associated with one or more users; a computing device in communication with the electronic data store, the computing device configured to; identify one or more users in a vehicle, wherein one of the one or more users is an operator of the vehicle; retrieve an item of gameplay content associated with at least one of the one or more users from the electronic data store; cause presentation, to the one or more users in the vehicle, of the item of gameplay content for game play; monitor one or more environmental factors related to at least one of the vehicle or the operator as the operator operates the vehicle; determine a distraction index indicative of a distraction level of the operator based at least in part on the monitored one or more environmental factors; modify the item of gameplay content based at least in part on the determined distraction index as the item of gameplay content is presented to the one or more users for continued game play, the item of gameplay content modified to improve the distraction index; and receive input from the one or more users in response to the modified item of gameplay content. - View Dependent Claims (2, 3, 4, 5, 6, 7, 33)
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8. A system for in-vehicle gaming, the system comprising:
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an electronic data store configured to store items of gameplay content; and a computing device in communication with the electronic data store, the computing device configured to; retrieve an item of gameplay content from the electronic data store; cause presentation, to one or more users, the retrieved item of gameplay content, wherein at least one of the one or more users is in a vehicle; monitor one or more environmental factors associated with the vehicle as the one or more users interact with the presented item of gameplay content; and in response to determining, based at least in part on the one or more monitored environmental factors, that a distraction index associated with a particular user of the one or more users satisfies a threshold, modify the item of gameplay content as it is presented to the one or more users, wherein the item of gameplay content is modified to effect a change in the distraction index with respect to the threshold, the change indicative of an improved distraction level of the particular user. - View Dependent Claims (9, 10, 11, 12, 13, 14, 15, 16, 17, 18)
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19. A computer-implemented method for modifying an in-vehicle game, the computer-implemented method comprising:
under control of one or more computing devices configured with specific computer executable instructions, causing presentation of an in-vehicle game to one or more users in a vehicle while the vehicle is in operation, the vehicle being operated by one of the one or more users; monitoring one or more environmental factors to the vehicle while the vehicle is in operation and as the in-vehicle game is presented to the one or more users in the vehicle for game play; generating a distraction index for the user operating the vehicle based at least in part on the one or more monitored environmental factors; and modifying, for continued game play by the one or more users, the presented in-vehicle game based at least in part on the generated distraction index while the vehicle is in operation. - View Dependent Claims (21, 22, 34)
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20. (canceled)
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23. A computer-implemented method for modifying items of gameplay content associated with an in-vehicle game, the computer-implemented method comprising:
under control of one or more computing devices configured with specific computer executable instructions, retrieving an item of gameplay content from an electronic data store, the item of gameplay content associated with the in-vehicle game; causing presentation, to one or more users, of the retrieved item of gameplay content for game play, wherein at least one of the one or more users is in a vehicle; monitoring one or more environmental factors related to the vehicle or an operator of the vehicle as the one or more users interacts with the presented item of gameplay content; determining a distraction index indicative of a distraction level of the operator of the vehicle based at least in part on the monitored one or more environmental factors, wherein the operator is one of the one or more users; and modifying the item of gameplay content presented to the one or more users based at least in part on the determined distraction index as the item of gameplay content is presented to the one or more users for continued gameplay. - View Dependent Claims (24, 25, 26, 27, 28)
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29. A non-transitory computer-readable medium having a computer-executable module for modifying items of gameplay content associated with an in-vehicle game, the computer-executable module being configured to:
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retrieve an item of gameplay content from an electronic data store, the item of gameplay content associated with the in-vehicle game; cause presentation, to one or more users, of the retrieved item of gameplay content for game play, wherein at least one of the one or more users is in a vehicle; monitor one or more environmental factors related to the vehicle or an operator of the vehicle as the one or more users interact with the presented item of gameplay content; determine a distraction level indicative of a distraction level of the operator of the vehicle based at least in part on the monitored one or more environmental factors, wherein the operator is one of the one or more users; and modify the item of gameplay content presented to the one or more users based at least in part on the determined distraction index as the item of gameplay content is presented to the one or more users for continued game play. - View Dependent Claims (30, 31, 32)
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Specification