INTERACTIVE SCOREKEEPING AND ANIMATION GENERATION
1 Assignment
0 Petitions
Accused Products
Abstract
Techniques for interactive scorekeeping and animation generation are described, including evaluating a play to form an event datum associated with execution of the play, using the event datum to form an event packet, generating an animation using the event packet, the animation being associated with the execution of the play, and presenting the animation on an endpoint.
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Citations
21 Claims
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1. (canceled)
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2. A method, comprising:
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receiving at a user interface data associated with a characteristic associated with execution of a play in a game and data associated with a setting associated with an animation sequence; generating an event packet based on the characteristic associated with the execution of the play, the event packet comprising a first tag associated with a first animation and a second tag associated with a second animation; generating the animation sequence using the first animation and the second animation, the animation sequence being configured to be modified based on the setting associated with the animation sequence; and causing presentation of the animation sequence at an endpoint, the animation sequence comprising an avatar representing a player in the game and configured to be displayed using one or more modifiable viewing angles. - View Dependent Claims (3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. A system, comprising:
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a memory configured to store data associated with a characteristic associated with execution of a play in a game received from a user interface and to store data associated with a setting associated with an animation sequence received from the user interface; and a processor configured to generate an event packet based on the characteristic associated with the execution of the play, the event packet comprising a first tag associated with a first animation and a second tag associated with a second animation, to generate the animation sequence using the first animation and the second animation, the animation sequence being configured to be modified based on the setting associated with the animation sequence, and to cause presentation of the animation sequence at an endpoint, the animation sequence comprising an avatar representing a player in the game and configured to be displayed using one or more modifiable viewing angles. - View Dependent Claims (13, 14, 15, 16, 17, 18, 19, 20)
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21. A computer program product embodied in a computer readable medium and comprising computer instructions for:
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receiving at a user interface data associated with a characteristic associated with execution of a play in a game and data associated with a setting associated with an animation sequence; generating an event packet based on the characteristic associated with the execution of the play, the event packet comprising a first tag associated with a first animation and a second tag associated with a second animation; generating the animation sequence using the first animation and the second animation, the animation sequence being configured to be modified based on the setting associated with the animation sequence; and causing presentation of the animation sequence at an endpoint, the animation sequence comprising an avatar representing a player in the game and configured to be displayed using one or more modifiable viewing angles.
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Specification