SYSTEM, METHOD AND COMPUTER PROGRAM PRODUCT FOR GAMIFICATION OF BUSINESS PROCESSES
First Claim
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1. A system comprising:
- at least one processor and a memory; and
a gamification engine to manage business processes, including at least project management processes, as augmented reality games in which members of an organization are selected to be players of games in which a quest corresponds to a major business process, a mission corresponds to a phase of a quest, and each mission includes at least one task, the augmented reality game including game scoring of tasks.
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Abstract
A system combines project management, learning management, and content management in an augmented reality game. Significant business objectives correspond to “Quests” where a Quest includes Missions and Tasks. In the augmented reality game, individual employees are scored for individual Tasks in a game in which individuals can compare their point standing with other players.
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Citations
27 Claims
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1. A system comprising:
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at least one processor and a memory; and a gamification engine to manage business processes, including at least project management processes, as augmented reality games in which members of an organization are selected to be players of games in which a quest corresponds to a major business process, a mission corresponds to a phase of a quest, and each mission includes at least one task, the augmented reality game including game scoring of tasks. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12)
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13. A method of gamification of project management and learning management, comprising:
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generating a gamification library to gamify business processes, the gamification library including templates and model quests, missions, tasks, and rubrics for scoring tasks, in which a quest corresponds to a major business process, a mission corresponds to a phase of a quest, and each mission includes at least one task; and providing access to a choreographer to adapt and edit the templates and models in the gamification library to generate a new quest to gamify a new business process. - View Dependent Claims (14, 15)
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16. A method of gamification of project management and learning management, comprising:
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receiving access to a gamification library to gamify business processes, the gamification library including templates and model quests, missions, tasks, and rubrics for scoring tasks, in which a quest corresponds to a major business process, a mission corresponds to a phase of a quest, and each mission includes at least one task; and adapting and editing the templates and models in the gamification library to generate a new quest to gamify a new business process.
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17. A method, comprising:
generating an augmented reality game in which members of an organization are selected to be players of games in which a quest corresponds to a major business process including at least project management, a mission corresponds to a phase of a quest, and each mission includes at least one task, the augmented reality game including game scoring of tasks. - View Dependent Claims (18, 19, 20, 21, 22, 23, 24, 25, 26)
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27. A system, comprising:
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at least one processor and a memory; a gamification engine to manage business processes, including at least learning management processes, as augmented reality games in which members of an organization are selected to be players of games in which a quest corresponds to a major business process having a learning component, a mission corresponds to a phase of a quest, and each mission includes at least one task, the augmented reality game including game scoring of tasks; and a content storage repository and an interface to receive content from third party providers based on a taxonomy of learning content mirroring a taxonomy of the tasks; wherein a business learning process is gamified and content from third party providers is provided that is compatible with the business learning process.
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Specification