Curvate Motion Sensing and Control System
First Claim
1. A gaming system based on curvate movement of a device through space on trajectories determined by a user comprising:
- a device with a central axis and a gyroscope sensor for sensing angular acceleration of the device and an accelerometer to determine the magnitude of any acceleration of the device where the gyroscope sensor and the accelerometer cooperate to track the user-determined trajectory of the device;
a jacket for mounting to the device, the jacket having a rotary member for moving the device through space on a trajectory determined by the user; and
means for providing visual, acoustic or physical output based on the user-determined trajectory of the jacketed device.
1 Assignment
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Accused Products
Abstract
Gaming system based on curvate movement of a jacketed device which may be a smartphone through space on trajectories determined by a user to provide visual, acoustic or physical output based on the user-determined trajectory of the device where the device has a gyroscope sensor for sensing angular acceleration of the device and an accelerometer for determining the magnitude of any acceleration of the device, the gyroscope sensor and the accelerometer cooperate to track the user-determined trajectory of the device, and the jacket has a rotary member for moving the device through space on the trajectory determined by the user.
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Citations
24 Claims
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1. A gaming system based on curvate movement of a device through space on trajectories determined by a user comprising:
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a device with a central axis and a gyroscope sensor for sensing angular acceleration of the device and an accelerometer to determine the magnitude of any acceleration of the device where the gyroscope sensor and the accelerometer cooperate to track the user-determined trajectory of the device; a jacket for mounting to the device, the jacket having a rotary member for moving the device through space on a trajectory determined by the user; and means for providing visual, acoustic or physical output based on the user-determined trajectory of the jacketed device. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22)
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23. A gaming system based on curvate movement of a device through space on trajectories determined by a user comprising:
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a device with a central axis and a camera for capturing images while the device is spun, swung or rotated, the device being adapted to compare contrast points in the captured images to determine the trajectory of the device; a jacket for mounting to the device, the jacket having a rotary member for moving the device through space on trajectories determined by the user; and means for providing visual, acoustic or physical output based on the trajectory of the device.
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24. A gaming method comprising:
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providing a device with a central axis and a gyroscope sensor for sensing angular acceleration of the device and an accelerometer to determine the magnitude of any acceleration of the device where the gyroscope sensor and the accelerometer cooperate to track the user-determined trajectory of the device, a jacket for mounting to the device, the jacket having a rotary member for moving the device through space on a trajectory determined by the user, and means for providing visual, acoustic or physical output based on the user-determined trajectory of the jacketed device; establishing a user-determined trajectory of the jacketed device; and providing a visual, acoustic or physical output based on the user-determined trajectory of the jacketed device.
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Specification