Method and System for Crossing Game-Features and Cross-Promoting Across Applications
First Claim
1. A method for providing debt-driven cross promotion for an application, comprising:
- receiving a request from a first receiving developer to schedule a cross-promotion campaign;
resolving a schedule conflict check;
adjusting the first receiving developer'"'"'s balance;
sending a scheduling response to the first receiving developer;
receiving cross-promotion data from the first receiving developer;
sending the cross-promotion data to one or more sending developers; and
receiving a verification of cross promotion from the one or more sending developers.
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Accused Products
Abstract
A method and system for method for providing debt-driven cross promotion for an application. Developers register with the system, schedule cross promotion and if there is no conflict or an ability to split cross promotion traffic, receive cross promotion from all the available applications on the network. Cross promotion data is tracked to determine balances of each developer and prioritization for scheduling conflicts. Users that are cross-promoted from a game that may also have a cross-game feature are prompted to share the features across games. Cross-game features may also be used to cross-promote games in the network. Applications not in the network may still take part in the cross-promotion network through a proxy server to verify participation until their approval ranking is large enough for the verification signal to be throttled.
21 Citations
20 Claims
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1. A method for providing debt-driven cross promotion for an application, comprising:
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receiving a request from a first receiving developer to schedule a cross-promotion campaign; resolving a schedule conflict check; adjusting the first receiving developer'"'"'s balance; sending a scheduling response to the first receiving developer; receiving cross-promotion data from the first receiving developer; sending the cross-promotion data to one or more sending developers; and receiving a verification of cross promotion from the one or more sending developers. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A method for providing a cross-game feature among users of different games, comprising:
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receiving a registration from a first user for a cross-game feature of a first game; storing a record of the cross-game feature with the first user in the first game; storing a shared record of the cross-game feature of the first user in the second game. - View Dependent Claims (9, 10, 11, 12, 13, 14, 15, 16)
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17. An apparatus, comprising:
- one or more processors; and
a memory coupled to the processors comprising instructions executable by the processors, the processors operable when executing the instructions to;receive a request from a first receiving developer to schedule a cross-promotion campaign; resolve a schedule conflict check; adjust the first receiving developer'"'"'s balance; send a scheduling response to the first receiving developer; receive cross-promotion data from the first receiving developer; send the cross-promotion data to one or more sending developers; and receive a verification of cross promotion from the one or more sending developers. - View Dependent Claims (18, 19, 20)
- one or more processors; and
Specification