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TECHNIQUES FOR SETTING UP AND EXECUTING DRAW CALLS

  • US 20140168242A1
  • Filed: 12/18/2012
  • Published: 06/19/2014
  • Est. Priority Date: 12/18/2012
  • Status: Active Grant
First Claim
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1. A computer-implemented method for processing draw calls, the method comprising:

  • setting up a plurality of shader input buffers in memory;

    receiving shader input data related to a graphics scene from a software application;

    storing the shader input data in the plurality of shader input buffers;

    computing a pointer to each shader input buffer included in the plurality of shader input buffers; and

    passing the pointers to the plurality of shader input buffers to the software application.

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