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Partition Of A 3D Scene Into A Plurality Of Zones Processed By A Computing Resource

  • US 20140176552A1
  • Filed: 12/16/2013
  • Published: 06/26/2014
  • Est. Priority Date: 12/21/2012
  • Status: Active Grant
First Claim
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1. A computer-implemented method for partitioning a three-dimensional scene into a plurality of zones, each zone being processed by a computing resource, the method comprising:

  • providing a three-dimensional scene comprising one or more objects, each object generating a computing resource cost;

    determining a set of locations in the three-dimensional scene;

    filling each location with its maximum occupancy of objects that reaches the most expensive computing cost;

    computing, for each location of the three-dimensional scene, the maximum computing cost density; and

    grouping adjacent locations into one or more zones, each zone having a resulting computing cost density guarantying a real-time performance of the zone.

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