Partition Of A 3D Scene Into A Plurality Of Zones Processed By A Computing Resource
First Claim
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1. A computer-implemented method for partitioning a three-dimensional scene into a plurality of zones, each zone being processed by a computing resource, the method comprising:
- providing a three-dimensional scene comprising one or more objects, each object generating a computing resource cost;
determining a set of locations in the three-dimensional scene;
filling each location with its maximum occupancy of objects that reaches the most expensive computing cost;
computing, for each location of the three-dimensional scene, the maximum computing cost density; and
grouping adjacent locations into one or more zones, each zone having a resulting computing cost density guarantying a real-time performance of the zone.
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Abstract
The invention is directed to a computer-implemented method for partitioning a three-dimensional scene into a plurality of zones, each zone being processed by a computing resource. The method comprises
- providing a three-dimensional scene comprising one or more objects, each object generating a computing resource cost;
- determining a set of locations in the three-dimensional scene;
- filling each location with its maximum occupancy of objects that reaches the most expensive computing cost;
- computing, for each location of the three-dimensional scene, the maximum computing cost density; and
- grouping adjacent locations into one or more zones, each zone having a resulting computing cost density guarantying a real-time performance of the zone.
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Citations
13 Claims
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1. A computer-implemented method for partitioning a three-dimensional scene into a plurality of zones, each zone being processed by a computing resource, the method comprising:
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providing a three-dimensional scene comprising one or more objects, each object generating a computing resource cost; determining a set of locations in the three-dimensional scene; filling each location with its maximum occupancy of objects that reaches the most expensive computing cost; computing, for each location of the three-dimensional scene, the maximum computing cost density; and grouping adjacent locations into one or more zones, each zone having a resulting computing cost density guarantying a real-time performance of the zone. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A computer program comprising instructions for execution by a computer, the instructions being adapted for partitioning a three-dimensional scene into a plurality of zones, each zone being processed by a computing resource, by performing the steps of:
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providing a three-dimensional scene comprising one or more objects, each object generating a computing resource cost; determining a set of locations in the three-dimensional scene; filling each location with its maximum occupancy of objects that reaches the most expensive computing cost; computing, for each location of the three-dimensional scene, the maximum computing cost density; and grouping adjacent locations into one or more zones, each zone having a resulting computing cost density guarantying a real-time performance of the zone. - View Dependent Claims (12)
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13. A computerized system comprising:
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a storage system for storing a three-dimensional scene comprising one or more objects; a processing unit for processing a plurality of zones partitioning the three-dimensional scene, each zone being processed by a computing resource of the processing unit, the processing unit being adapted for partitioning the three-dimensional scene into a plurality of zones by performing the steps of; providing a three-dimensional scene comprising one or more objects, each object generating a computing resource cost; determining a set of locations in the three-dimensional scene; filling each location with its maximum occupancy of objects that reaches the most expensive computing cost; computing, for each location of the three-dimensional scene, the maximum computing cost density; and grouping adjacent locations into one or more zones, each zone having a resulting computing cost density guarantying a real-time performance of the zone.
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Specification