AUTOMATIC GENERATION OF SUGGESTED MINI-GAMES FOR CLOUD-GAMING BASED ON RECORDED GAMEPLAY
First Claim
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1. A method for generating a playable limited version of a video game, comprising:
- recording a user'"'"'s gameplay of a full version of the video game;
analyzing the user'"'"'s recorded gameplay to determine a region of interest;
defining boundaries within a gameplay context of the video game based on the determined region of interest; and
generating the limited version of the video game based on the defined boundaries;
wherein the method is executed by a processor.
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Abstract
A method for generating a playable limited version of a video game is provided. A user'"'"'s gameplay of a full version of the video game is recorded. The user'"'"'s recorded gameplay is analyzed to determine a region of interest. Boundaries are defined within a gameplay context of the video game based on the determined region of interest. The limited version of the video game is generated based on the defined boundaries.
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Citations
20 Claims
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1. A method for generating a playable limited version of a video game, comprising:
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recording a user'"'"'s gameplay of a full version of the video game; analyzing the user'"'"'s recorded gameplay to determine a region of interest; defining boundaries within a gameplay context of the video game based on the determined region of interest; and generating the limited version of the video game based on the defined boundaries; wherein the method is executed by a processor. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A method for generating a playable limited version of a video game, comprising:
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recording a user'"'"'s gameplay of a full version of the video game; analyzing the user'"'"'s recorded gameplay to determine one or more regions of interest; presenting each of the regions of interest for selection; receiving a selection input indicating a selected region of interest; for the selected region of interest, defining boundaries within a gameplay context of the video game based on the selected region of interest; and generating the limited version of the video game based on the defined boundaries; wherein the method is executed by a processor. - View Dependent Claims (12, 13, 14, 15)
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16. A method for generating a playable limited version of a video game, comprising:
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recording a user'"'"'s gameplay of a full version of the video game, wherein recording the user'"'"'s gameplay includes recording one or more of user input data or game state data; analyzing the user'"'"'s recorded gameplay to determine one or more regions of interest, wherein each region of interest is automatically identified based on correspondence to one or more thresholds; presenting each of the regions of interest for selection; receiving a selection input indicating a selected region of interest; for the selected region of interest, defining boundaries within a gameplay context of the video game based on the selected region of interest; generating the limited version of the video game based on the defined boundaries; wherein the method is executed by a processor. - View Dependent Claims (17, 18, 19, 20)
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Specification