INTERACTIVE VIDEO GAME WITH TOYS HAVING INTERCHANGEABLE PARTS
First Claim
1. A video game system, comprising:
- a game device having an input device and a processor for executing program code for providing a videogame;
a plurality of physical parts which are physically combinable to form a toy assembly, the plurality of physical parts including memory providing a unique identification of each physical part and configured to communicate said unique identification to said game device;
said program code having instructions for providing a graphical display of a virtual character representing said toy assembly based on said unique identifications communicated from said plurality of physical parts;
said program code further having instructions providing a virtual environment for said virtual character;
wherein movement and actions of said virtual character within said virtual environment are controllable by way of inputs received by said input device independently of communication with said toy assembly.
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Accused Products
Abstract
A video game includes a peripheral device that senses the presence and identity of physical toys and/or toy parts near or on the peripheral device. Each of the toy parts and toys includes an identification device such as an RFID tag. Each of the toys parts may be combined to form a toy assembly which may be associated with a corresponding game character or object. The toy parts included in a toy assembly may store information about the status of the corresponding character or object in the game, for example, a name of characters configured using the toy part, a score, a number of times the toy part has been used, and/or a video game level achieved during video game play by a video game character associated with the toy part. The information about the toy part and configured toy assembly may be updated during game play.
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Citations
26 Claims
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1. A video game system, comprising:
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a game device having an input device and a processor for executing program code for providing a videogame; a plurality of physical parts which are physically combinable to form a toy assembly, the plurality of physical parts including memory providing a unique identification of each physical part and configured to communicate said unique identification to said game device; said program code having instructions for providing a graphical display of a virtual character representing said toy assembly based on said unique identifications communicated from said plurality of physical parts; said program code further having instructions providing a virtual environment for said virtual character; wherein movement and actions of said virtual character within said virtual environment are controllable by way of inputs received by said input device independently of communication with said toy assembly. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A computer-implemented method for use in providing a video game, comprising:
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receiving information from a plurality of toy parts coupled together to form a toy assembly; determining a configuration of the toy assembly based on the information from the plurality of toy parts; displaying a virtual character corresponding to the toy assembly for use in the video game based on the determined configuration; and conducting video game play using the virtual character. - View Dependent Claims (12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22)
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23. A video game system, comprising:
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a game device including a processor, memory storing program instructions for providing for video game play, and a user input device; a peripheral device including a surface for placing objects thereon, the peripheral device including a wireless transceiver for communicating with objects placed on the surface, the peripheral device communicatively couplable to the game device; and a plurality of toy parts physically combinable into a toy assembly, the toy parts each including an identification of the toy part, at least one of the toy parts including a wireless transceiver for communicating with the peripheral device, at least some of the other of the toy parts including communication elements for communicating with various of the toy parts such that each of the toy parts may communicate their identification to the toy part including the wireless transceiver when combined into the toy assembly; the program instructions for providing for video game play including program instructions for determining if the toy assembly is configured in a valid configuration, program instructions for commanding display of a character representing the toy assembly in game play, the character controllable by a user operating the user input device. - View Dependent Claims (24, 25, 26)
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Specification