USER INTERFACE FOR A COMPUTING DEVICE
First Claim
Patent Images
1. A smartphone, tablet or other computing device in which a swipe in from an edge causes the device to behave (e.g. display a UI graphic, open an app, open a control pane, invoke a function), in a way that depends on the specific edge swiped-in from (e.g. left, right, top or bottom).
1 Assignment
0 Petitions
Accused Products
Abstract
There is disclosed a smartphone, tablet or other computing device in which a swipe in from an edge causes the device to behave (e.g. display a UI graphic, open an app, open a control pane, invoke a function), in a way that depends on the specific edge swiped-in from (e.g. left, right, top or bottom).
-
Citations
19 Claims
- 1. A smartphone, tablet or other computing device in which a swipe in from an edge causes the device to behave (e.g. display a UI graphic, open an app, open a control pane, invoke a function), in a way that depends on the specific edge swiped-in from (e.g. left, right, top or bottom).
- 4. A smartphone, tablet or other computing device in which starting or switching to an app is initiated by a swipe in from one edge of the screen and switching back to a previously opened app is initiated by a swipe in from the opposite edge of the screen.
-
8. A smartphone, tablet or other computing device in which the user can select a system status icon placed close to the top edge and swipe down from it (e.g touch it directly and then pull-down) to reveal a screen that lists the setting(s) relevant to that icon, allowing the user to rapidly update the setting(s) and then swipe the settings page back up, to show the still-running current app.
-
9. A smartphone, tablet or other computing device in which app controls are placed at an edge (e.g. the bottom edge), but are only revealed by a short swipe up from the edge, whilst the app is running and controlling the device display, and then concealed by a swipe back to the edge.
- 10. A smartphone, tablet or other computing device in which a single gestural input leads to two or more different (but typically connected) outcomes or functions being triggered or invoked, depending on the extent (e.g. distance, length, direction, path, end-point or destination) of the gestural input.
Specification