GAME SYSTEM PROVIDING CUSTOM GAME STORIES
First Claim
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1. A method comprising:
- responsive to detecting a first game action initiated by a first user, surfacing a first game story to a second user through a social feed; and
responsive to detecting the first game story being activated by the second user through the social feed, surfacing, to the first user, a second game story on the social feed that includes a tag to the first user, the second game story representing a second game action being performed in a game involving the second user based on the first game story being activated.
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Abstract
A system, computer-readable storage medium storing at least one program, and a computer-implemented method for surfacing game stories are presented. Embodiments may, responsive to detecting a first game action initiated by a first user, surface a first game story to a second user through a social feed. Responsive to detecting that the first game story is activated by the second user, a second game story is surfaced on the social feed that tags the first user. The second game story represents a second game action is performed in a game involving the second user based on the first game story being activated.
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Citations
20 Claims
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1. A method comprising:
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responsive to detecting a first game action initiated by a first user, surfacing a first game story to a second user through a social feed; and responsive to detecting the first game story being activated by the second user through the social feed, surfacing, to the first user, a second game story on the social feed that includes a tag to the first user, the second game story representing a second game action being performed in a game involving the second user based on the first game story being activated. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A computer system comprising:
a game story generator implemented by one or more processors and configured to; responsive to detecting a first game action initiated by a first user, surface a first game story to a second user through a social feed; and responsive to detecting the first game story being activated by the second user through the social feed, surface, to the first user, a second game story on the social feed that includes a tag to the first user, the second game story representing a second game action being performed in a game involving the second user based on the first game story being activated. - View Dependent Claims (12, 13, 14, 15, 16, 17, 18, 19)
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20. A non-transitory computer-readable medium storing executable instructions thereon, which, when executed by a processor, cause the processor to perform operations comprising:
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responsive to detecting a first game action initiated by a first user, surfacing a first game story to a second user through a social feed; and responsive to detecting the first game story being activated by the second user through the social feed, surfacing, to the first user, a second game story on the social feed that includes a tag to the first user, the second game story representing a second game action being performed in a game involving the second user based on the first game story being activated.
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Specification