Peer-to-Peer Wagering Platform
First Claim
1. A method for implementation by one or more data processors forming part of at least one computing system, the method comprising:
- receiving, by one or more data processors, data characterizing a plurality of third party game instances, a wager amount for each third party game instance, and a third party skills based digital gaming competition, each third party game instance enrolled in the third party skills based digital gaming competition;
generating, using one or more data processors, a pseudo-random number stream; and
transmitting, using one or more data processors and during the third party skills based digital gaming competition, the pseudo-random number stream to one or more computing systems associated with each of the plurality of third game instances so that the third party game instance initiates a gameplay experience that is common among the third party game instances during the third party skills based digital gaming competition.
3 Assignments
0 Petitions
Accused Products
Abstract
Data characterizing historical skills-based gaming metrics for a first user and historical skills-based gaming metrics for at least one second user is accessed. Using the accessed data and a set of rules, a targeted advertisement to present to the first user is determined. The targeted advertisement specifies at least one skills-based game and a characterization of the at least one second user'"'"'s historical skills-based gaming metrics. The targeted advertisement is generated. Data characterizing the targeted advertisement is provided. Related apparatus, systems, techniques, and articles are also described.
25 Citations
27 Claims
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1. A method for implementation by one or more data processors forming part of at least one computing system, the method comprising:
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receiving, by one or more data processors, data characterizing a plurality of third party game instances, a wager amount for each third party game instance, and a third party skills based digital gaming competition, each third party game instance enrolled in the third party skills based digital gaming competition; generating, using one or more data processors, a pseudo-random number stream; and transmitting, using one or more data processors and during the third party skills based digital gaming competition, the pseudo-random number stream to one or more computing systems associated with each of the plurality of third game instances so that the third party game instance initiates a gameplay experience that is common among the third party game instances during the third party skills based digital gaming competition. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A system comprising:
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at least one data processor; memory storing instructions which, when executed by the at least one data processor, causes the at least one data processor to perform operations comprising; receiving data characterizing a plurality of third party game instances, a wager amount for each third party game instance, and a third party skills based digital gaming competition, each third party game instance enrolled in the third party skills based digital gaming competition; generating a pseudo-random number stream; and transmitting, during the third party skills based digital gaming competition, the pseudo-random number stream to one or more computing systems associated with each of the plurality of third game instances so that the third party game instance initiates a gameplay experience that is common among the third party game instances during the third party skills based digital gaming competition. - View Dependent Claims (11, 12, 13, 14, 15, 16, 17, 18)
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19. A non-transitory computer program product storing instructions, which when executed by at least one data processor of at least one computing system, implement a method comprising:
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receiving data characterizing a plurality of third party game instances, a wager amount for each third party game instance, and a third party skills based digital gaming competition, each third party game instance enrolled in the third party skills based digital gaming competition; generating a pseudo-random number stream; and transmitting, during the third party skills based digital gaming competition, the pseudo-random number stream to one or more computing systems associated with each of the plurality of third game instances so that the third party game instance initiates a gameplay experience that is common among the third party game instances during the third party skills based digital gaming competition. - View Dependent Claims (20, 21, 22, 23, 24, 25, 26, 27)
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Specification