×

SHADER PROGRAM ATTRIBUTE STORAGE

  • US 20140204106A1
  • Filed: 01/18/2013
  • Published: 07/24/2014
  • Est. Priority Date: 01/18/2013
  • Status: Active Grant
First Claim
Patent Images

1. A method comprising:

  • identifying input attributes read by a shader program to generate output attributes;

    identifying a portion of the output attributes to be consumed by a destination shader program or a fixed-function hardware engine; and

    computing a size of an attribute storage buffer to be allocated for execution of the shader program based on the input attributes and the portion of the output attributes.

View all claims
  • 1 Assignment
Timeline View
Assignment View
    ×
    ×