STORAGE MEDIUM STORING GAME PROGRAM, GAME DEVICE, GAME SYSTEM, AND GAME PROCESS METHOD
First Claim
1. A non-transitory computer-readable storage medium storing a game program to be executed by a computer of a game device which accepts inputs from a plurality of players to allow a game to progress, the game program instructing the computer to execute:
- accepting a first rhythm input made by a first player;
generating and presenting a model rhythm based on the first rhythm input;
accepting a second rhythm input made by a second player; and
evaluating the second rhythm input using as a reference the model rhythm.
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Accused Products
Abstract
An example of a game device accepts inputs from a plurality of players to allow a game to progress. First, the game device accepts a first rhythm input by a first player. A model rhythm is generated and presented based on the first rhythm input. The game device accepts a second rhythm input by a second player. Then, the game device evaluates the second rhythm input using as a reference the model rhythm. Thus, by generating a model rhythm based on a rhythm which is input by a player, it is possible to provide a game with a high playability having an increased degree of freedom for the model rhythm.
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Citations
16 Claims
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1. A non-transitory computer-readable storage medium storing a game program to be executed by a computer of a game device which accepts inputs from a plurality of players to allow a game to progress, the game program instructing the computer to execute:
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accepting a first rhythm input made by a first player; generating and presenting a model rhythm based on the first rhythm input; accepting a second rhythm input made by a second player; and evaluating the second rhythm input using as a reference the model rhythm. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13)
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14. A game device for accepting inputs from a plurality of players to allow a game to progress, the game device comprising:
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a first input-accepting section for accepting a first rhythm input by a first player; a model generation section for generating and presenting a model rhythm based on the first rhythm input; a second input-accepting section for accepting a second rhythm input by a second player; and an evaluation section for evaluating the second rhythm input using as a reference the model rhythm.
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15. A game system for accepting inputs from a plurality of players to allow a game to progress, the game system comprising:
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a first input-accepting section for accepting a first rhythm input by a first player; a model generation section for generating and presenting a model rhythm based on the first rhythm input; a second input-accepting section for accepting a second rhythm input by a second player; and an evaluation section for evaluating the second rhythm input using as a reference the model rhythm.
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16. A game process method to be carried out in a game system for accepting inputs from a plurality of players to allow a game to progress, the game process method comprising:
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accepting a first rhythm input by a first player; generating and presenting a model rhythm based on the first rhythm input; accepting a second rhythm input by a second player; and evaluating the second rhythm input using as a reference the model rhythm.
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Specification