METHOD AND SYSTEM FOR PROVIDING AN ADVERTISEMENT SERVICE USING GAME
First Claim
1. A method for providing an advertisement service using a game, the method comprising:
- when receiving a request for the game from a game participant client, extracting advertisement groups to be exposed on the basis of information related to an advertisement target specified by an advertiser client and personal information of the game participant client and determining any one of the extracted advertisement groups to be exposed as a target advertisement group to be serviced;
combining a game ability of the game participant client with at least any one of a game mileage of the determined target advertisement group, group level of the determined target advertisement group, times of game experience of the game participant client in the determined target advertisement group, and time elapsed since the game participant client has played the last game in the determined target advertisement group;
selecting an advertisement game having a game level corresponding to the result value of the combination from the determined target advertisement group, wherein the determined target advertisement group includes a plurality of advertisement games, the advertisement games having different game levels each other and being generated from the same advertisement;
providing the selected advertisement game to the game participant client so as for the game participant client to play the selected advertisement game; and
when the selected advertisement game is terminated, storing accumulatively information related to the game play result derived from playing the selected advertisement game in a database as a personal history record of the game participant client.
1 Assignment
0 Petitions
Accused Products
Abstract
A method for providing an advertisement service using a game includes extracting advertisement groups to be exposed and determining any one of the extracted advertisement groups to be exposed as a target advertisement group to be serviced; and combining a game ability of the game participant client with at least any one of a game mileage of the determined target advertisement group, group level of the determined target advertisement group, times of game experience of the game participant client, and time elapsed since the game participant client has played the last game. Further, the method includes selecting an advertisement game having a game level corresponding to the result value of the combination; providing the selected advertisement game to the game participant client; and storing accumulatively information related to the game play result as a personal history record of the game participant client.
5 Citations
32 Claims
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1. A method for providing an advertisement service using a game, the method comprising:
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when receiving a request for the game from a game participant client, extracting advertisement groups to be exposed on the basis of information related to an advertisement target specified by an advertiser client and personal information of the game participant client and determining any one of the extracted advertisement groups to be exposed as a target advertisement group to be serviced; combining a game ability of the game participant client with at least any one of a game mileage of the determined target advertisement group, group level of the determined target advertisement group, times of game experience of the game participant client in the determined target advertisement group, and time elapsed since the game participant client has played the last game in the determined target advertisement group; selecting an advertisement game having a game level corresponding to the result value of the combination from the determined target advertisement group, wherein the determined target advertisement group includes a plurality of advertisement games, the advertisement games having different game levels each other and being generated from the same advertisement; providing the selected advertisement game to the game participant client so as for the game participant client to play the selected advertisement game; and when the selected advertisement game is terminated, storing accumulatively information related to the game play result derived from playing the selected advertisement game in a database as a personal history record of the game participant client. - View Dependent Claims (3, 4, 6, 7)
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2. (canceled)
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5. (canceled)
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8. (canceled)
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9. A method for providing an advertisement service using a game, the method comprising:
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when an advertisement to be serviced is received from each advertiser client, editing the received advertisement to generate a plurality of advertisement games having different game levels each other; registering the plurality of advertisement games, which have different game levels each other and are generated from the same advertisement, as one advertisement group; when receiving a request for a game from a game participant client, extracting advertisement groups to be exposed on the basis of information related to an advertisement target specified by an advertiser client and personal information of the game participant client and determining any one of the extracted advertisement groups as a target advertisement group to be serviced; combining at least any one of a game mileage of the determined target advertisement group, group level of the determined target advertisement group, times of game experience of the game participant client in the determined target advertisement group, and time elapsed since the game participant client has played the last game in the determined target advertisement group, with a game ability of the game participant client; selecting an advertisement game having a game level corresponding to the result value of the combination from the determined target advertisement group; providing the selected advertisement game to the game participant client so as for the game participant client to play the selected advertisement game; and when the selected advertisement game is terminated, storing accumulatively information related to the game play result derived from playing the selected advertisement game in a database as a personal history record of the game participant client. - View Dependent Claims (11, 12, 13, 15, 18, 19, 20, 22)
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10. (canceled)
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14. (canceled)
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16. (canceled)
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17. (canceled)
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21. (canceled)
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23. (canceled)
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24. A system for providing an advertisement service using a game, the system comprising:
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a game generation block configured to generate a plurality of advertisement games having different game levels each other through editing an advertisement provided by each advertiser client and register the plurality of advertisement games, which have different game levels each other and are generated from the same advertisement received, in the database as an advertisement group, wherein the plurality of advertisement games; an advertisement group determination block, upon receiving a request for a game from a game participant client, configured to extract advertisement groups to be exposed on the basis of information related to an advertisement target specified by an advertiser client and personal information of the game participant client and determines any one of the extracted advertisement groups to be exposed as a target advertisement group to be serviced; a combination block configured to combine at least any one of a game mileage of the determined target advertisement group, group level of the determined target advertisement group, times of game experience of the game participant client in the determined target advertisement group, and time elapsed since the game participant client has played the last game in the determined target advertisement group, with a game ability of the game participant client; a game play block configured to select an advertisement game having a game level corresponding to the result value of the combination from the determined target advertisement group and provide the selected advertisement game to the game participant client so as for the game participant client to play the advertisement game; a game history record management block, when the selected advertisement game is terminated, configured to store accumulatively information related to the game play result derived from playing the selected advertisement game in a database as a personal history record of the game participant client; and a game ability re-evaluation block, when the information of game on the play result is stored accumulatively as a game history record, configured to re-evaluate a game ability of the game participant client on the basis of the game history record stored accumulatively and reflect the result of the re-evaluation on adjusting a game ability of the game participant client. - View Dependent Claims (26, 27, 28, 30, 31)
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25. (canceled)
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29. (canceled)
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32. (canceled)
Specification