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FRAGMENT-BASED MOBILE DEVICE APPLICATION STREAMING UTILIZING CROWD-SOURCING

  • US 20140221093A1
  • Filed: 04/11/2014
  • Published: 08/07/2014
  • Est. Priority Date: 10/02/2012
  • Status: Active Grant
First Claim
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1. A method comprising:

  • in response to an indication from a party to initiate a crowd sourced compute task, sending one or more messages to cause a plurality of computing devices that can be used to execute the crowd sourced compute task to be identified, the crowd sourced compute task to involve execution of a plurality of computer simulations to determine a plurality of application fragments of a mobile game application, the computing devices being made available for use in association with the crowd sourced compute task by a plurality of people;

    sending at least one message to initiate execution of the crowd sourced compute task to determine the plurality of application fragments, including a first application fragment and a second application fragment,wherein each application fragment of the plurality of application fragments corresponds to a portion of the mobile game application,wherein the portion of the mobile game application that the first application fragment corresponds to is any of a scene in the mobile game application, a level of the mobile game application, or a help portion of the mobile game application;

    collecting fragment information associated with the application fragments from one or more of the plurality of computing devices;

    storing the fragment information at a storage device;

    determining that the second application fragment follows the first application fragment based on a fragments relationship data structure, the fragments relationship data structure associating the first application fragment with the second application fragment, based on an analysis of the fragment information that indicates that the second application fragment follows the first application fragment during operation of the mobile game application; and

    streaming, via a network component, the second application fragment to a mobile game computing device based on the determination that the second application fragment follows the first application fragment.

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