SYSTEM AND METHOD FOR MANAGING GAME-PLAYING EXPERIENCES
First Claim
1. A system for managing game-playing experiences, comprising:
- a game playing device configured to execute an interactive computer game, record an execution of the computer game, the recorded execution of the computer game comprising a gameplay experience;
another game playing device configured to record a gameplay experience;
a communication interface for exchanging recorded gameplay experiences between the game playing devices;
the game playing devices comprising computing hardware coupled to a graphical interface for presenting the interactive computer game thereupon, and wherein the computing hardware is configured to execute a game software product recorded on machine-readable data storage;
the one or more game software products include a game experience software module (GESW) for generating a s metadata concurrently with recording the gameplay experience substantially as presented via the graphical interface, the stream of metadata enabling the recorded gameplay experience or an arbitrary number of points or segments of time in the recorded gameplay experience to be subsequently described, identified, analysed, managed, searched or edited.
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Accused Products
Abstract
A system for managing game-playing experiences includes one or more game-playing devices provided with communication interfaces for exchanging game-playing experiences therebetween. Each device includes computing hardware coupled to a graphical interface for presenting an interactive game thereupon. The computing hardware is operable to execute one or more game software products recorded on machine-readable data storage media for generating the interactive game. The one or more game software products include a game experience software module (GESW) for generating metadata concurrently with recording the game-playing experience substantially as presented via the graphical interface which enables the recorded game-playing experience to be subsequently managed prior to communication for distribution for viewing. Optionally, the metadata includes one or more metadata events which are searchable when subsequently viewing the game-playing experience.
60 Citations
26 Claims
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1. A system for managing game-playing experiences, comprising:
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a game playing device configured to execute an interactive computer game, record an execution of the computer game, the recorded execution of the computer game comprising a gameplay experience; another game playing device configured to record a gameplay experience; a communication interface for exchanging recorded gameplay experiences between the game playing devices; the game playing devices comprising computing hardware coupled to a graphical interface for presenting the interactive computer game thereupon, and wherein the computing hardware is configured to execute a game software product recorded on machine-readable data storage; the one or more game software products include a game experience software module (GESW) for generating a s metadata concurrently with recording the gameplay experience substantially as presented via the graphical interface, the stream of metadata enabling the recorded gameplay experience or an arbitrary number of points or segments of time in the recorded gameplay experience to be subsequently described, identified, analysed, managed, searched or edited. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 22, 24, 25, 26)
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12. A method of managing game-playing experiences in a system, wherein the system includes one or more game-playing devices provided with communication interfaces for exchanging game-playing experiences therebetween, wherein each device includes computing hardware coupled to a graphical interface for presenting an interactive game thereupon, and wherein the computing hardware is configured to execute one or more game software products including a game experience software module recorded on machine-readable data storage media for generating the interactive game, wherein the method comprises:
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recording an execution of the computer game during execution of the computer game on a game experience software module running on the game playing device, the recorded execution of the computer game comprising a gameplay experience; using the game experience software module to generate a stream of metadata concurrently with recording the gameplay experience substantially as presented via the graphical interface; the stream of metadata enabling the recorded gameplay experience and an arbitrary number of points or segments of time in the recorded gameplay experience to be subsequently identified, described, analyzed, searched, managed, or edited. - View Dependent Claims (13, 14, 15, 16, 17, 18, 19, 20, 21, 23)
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Specification