COLLECTIVE ENABLING ELEMENTS FOR ENRICHED GAME PLAY ENVIRONMENT (SINGLE and/or MULTIPLAYER) FOR CASINO APPLICATIONS
First Claim
1. A method of gaming, comprising:
- configuring at least one processor as an entertainment software engine constructed to;
provide a skill based entertainment game;
receive a player'"'"'s input for the skill based entertainment game; and
determine a transpiring of a collective element of the skill based entertainment game resulting from the player'"'"'s input, wherein the collective element is available to a plurality of players of the skill based entertainment game;
configuring at least one processor as a game world engine constructed to;
receive, via a network, from the entertainment software engine, data regarding the transpiring of the collective element;
trigger a wager based on the transpiring of the collective element in the entertainment software engine; and
distribute to the players of the skill based entertainment game, a real world credit gambling game result of the wager in the real world engine.
6 Assignments
0 Petitions
Accused Products
Abstract
Methods and systems for gaming are provided. A transpiring of a collective element in an entertainment game portion of a hybrid game is determined where the collective element is shared by two or more players of the entertainment portion of the hybrid, and where the hybrid game includes a gambling game portion and the entertainment game portion. A wager is triggered in the gambling game portion of the hybrid game based on the transpiring of the collective element in the entertainment game portion of the hybrid game. A real world credit gambling game result is distributed in the gambling game portion of the hybrid game between the two or more players. The distribution may be made on the basis of various parameters of the use of the shared collective element by the players. In addition, an allocation of an amount of a real world credit for the wager may also be based on various parameters of the players use of the shared collective element.
28 Citations
30 Claims
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1. A method of gaming, comprising:
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configuring at least one processor as an entertainment software engine constructed to; provide a skill based entertainment game; receive a player'"'"'s input for the skill based entertainment game; and determine a transpiring of a collective element of the skill based entertainment game resulting from the player'"'"'s input, wherein the collective element is available to a plurality of players of the skill based entertainment game; configuring at least one processor as a game world engine constructed to; receive, via a network, from the entertainment software engine, data regarding the transpiring of the collective element; trigger a wager based on the transpiring of the collective element in the entertainment software engine; and distribute to the players of the skill based entertainment game, a real world credit gambling game result of the wager in the real world engine. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12)
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13. An apparatus for gaming, comprising:
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at least one processor configured as an entertainment software engine constructed to; provide a skill based entertainment game; receive a player'"'"'s input for the skill based entertainment game; and determine a transpiring of a collective element of the skill based entertainment game resulting from the player'"'"'s input, wherein the collective element is available to a plurality of players of the skill based entertainment game; at least one processor configured as a game world engine constructed to; receive, via a network, from the entertainment software engine, data regarding the transpiring of the collective element; trigger a wager based on the transpiring of the collective element in the entertainment software engine; and distribute to the players of the skill based entertainment game, a real world credit gambling game result of the wager in the real world engine. - View Dependent Claims (14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24)
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25. One or more non-transitory machine readable storage media having stored processor-executable instructions for one or more processors, the processor-executable instructions comprising:
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configuring at least one processor as an entertainment software engine constructed to; provide a skill based entertainment game; receive a player'"'"'s input for the skill based entertainment game; and determine a transpiring of a collective element of the skill based entertainment game resulting from the player'"'"'s input, wherein the collective element is available to a plurality of players of the skill based entertainment game; configuring at least one processor as a game world engine constructed to; receive, via a network, from the entertainment software engine, data regarding the transpiring of the collective element; trigger a wager based on the transpiring of the collective element in the entertainment software engine; and distribute to the players of the skill based entertainment game, a real world credit gambling game result of the wager in the real world engine. - View Dependent Claims (26, 27, 28, 29, 30)
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Specification