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SENSOR-BASED GAMING SYSTEM FOR AN AVATAR TO REPRESENT A PLAYER IN A VIRTUAL ENVIRONMENT

  • US 20140235348A1
  • Filed: 04/02/2014
  • Published: 08/21/2014
  • Est. Priority Date: 12/21/2012
  • Status: Active Grant
First Claim
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1. A method comprising:

  • wirelessly receiving a set of first measurements associated with a first player, the set of first measurements describing one or more attributes of the first player;

    generating, based on the first measurement, a first player profile associated with the first player and including a first avatar depicting a virtual embodiment of the first player in a virtual world;

    wirelessly receiving first sensor data from a plurality of first sensors associated with the first player, the first sensor data describing a change in a real world position of the first player in a real world;

    determining a first estimate of a first player movement based on the set of first measurements and the first sensor data;

    determining a first difference between a first screen position of the first avatar in the virtual world and the real world position of the first player in the real world; and

    generating first avatar image data representative of movement of the first avatar corresponding to movement of the first player, the first avatar image data generated based on the first difference between the first screen position of the first avatar in the virtual world and the real world position of the first player in the real world.

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