SENSOR-BASED GAMING SYSTEM FOR AN AVATAR TO REPRESENT A PLAYER IN A VIRTUAL ENVIRONMENT
First Claim
1. A method comprising:
- wirelessly receiving a set of first measurements associated with a first player, the set of first measurements describing one or more attributes of the first player;
generating, based on the first measurement, a first player profile associated with the first player and including a first avatar depicting a virtual embodiment of the first player in a virtual world;
wirelessly receiving first sensor data from a plurality of first sensors associated with the first player, the first sensor data describing a change in a real world position of the first player in a real world;
determining a first estimate of a first player movement based on the set of first measurements and the first sensor data;
determining a first difference between a first screen position of the first avatar in the virtual world and the real world position of the first player in the real world; and
generating first avatar image data representative of movement of the first avatar corresponding to movement of the first player, the first avatar image data generated based on the first difference between the first screen position of the first avatar in the virtual world and the real world position of the first player in the real world.
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Abstract
A method of providing a sensor-based gaming system for an avatar to represent a player in a virtual environment includes wirelessly receiving a set of measurements describing attributes of the player. The method includes generating a player profile associated with the player and including an avatar depicting a virtual embodiment of the player in a virtual world. The method includes receiving sensor data from sensors. The sensor data describes a change in a real world position of the player. The method includes determining an estimate of a player movement. The method includes determining a difference between a screen position of the avatar in the virtual world and the real world position of the player in the real world. The method includes generating avatar image data representative of movement of the avatar corresponding to movement of the player.
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Citations
21 Claims
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1. A method comprising:
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wirelessly receiving a set of first measurements associated with a first player, the set of first measurements describing one or more attributes of the first player; generating, based on the first measurement, a first player profile associated with the first player and including a first avatar depicting a virtual embodiment of the first player in a virtual world; wirelessly receiving first sensor data from a plurality of first sensors associated with the first player, the first sensor data describing a change in a real world position of the first player in a real world; determining a first estimate of a first player movement based on the set of first measurements and the first sensor data; determining a first difference between a first screen position of the first avatar in the virtual world and the real world position of the first player in the real world; and generating first avatar image data representative of movement of the first avatar corresponding to movement of the first player, the first avatar image data generated based on the first difference between the first screen position of the first avatar in the virtual world and the real world position of the first player in the real world. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A system comprising:
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a processor; a non-transitory memory storing instructions that, when executed, cause the system to; wirelessly receive a set of first measurements associated with a first player, the set of first measurements describing one or more attributes of the first player; generate, based on the first measurement, a first player profile associated with the first player and including a first avatar depicting a virtual embodiment of the first player in a virtual world; wirelessly receive first sensor data from a plurality of first sensors associated with the first player, the first sensor data describing a change in a real world position of the first player in a real world; determine a first estimate of a first player movement based on the set of first measurements and the first sensor data; determine a first difference between a first screen position of the first avatar in the virtual world and the real world position of the first player in the real world; and generate first avatar image data representative of movement of the first avatar corresponding to movement of the first player, the first avatar image data generated based on the first difference between the first screen position of the first avatar in the virtual world and the real world position of the first player in the real world. - View Dependent Claims (12, 13, 14, 15, 16, 17, 18, 19, 20)
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21. A method comprising:
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receiving sensor data from a player device, the sensor data corresponding to the movement of a player; generating a random number based on the sensor data which is used as a seed for a random number generator; causing a competition to be displayed on a display device, the outcome of the competition dependent at least in part on the random number; and accepting a bid from a player gambling on the outcome of the competition.
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Specification