CONTEXT-AWARE AUGMENTED REALITY OBJECT COMMANDS
First Claim
1. On an augmented reality computing device comprising a see-through display system, a method for operating a user interface, the method comprising:
- receiving a user input selecting an object in a field of view of the see-through display system;
determining a first group of commands currently operable based on one or more of an identification of the selected object and a state of the object; and
presenting the first group of commands to a user.
3 Assignments
0 Petitions
Accused Products
Abstract
Embodiments are disclosed that relate to operating a user interface on an augmented reality computing device comprising a see-through display system. For example, one disclosed embodiment includes receiving a user input selecting an object in a field of view of the see-through display system, determining a first group of commands currently operable based on one or more of an identification of the selected object and a state of the object, and presenting the first group of commands to a user. The method may further include receiving a command from the first group of commands, changing the state of the selected object from a first state to a second state in response to the command, determining a second group of commands based on the second state, where the second group of commands is different than the first group of commands, and presenting the second group of commands to the user.
233 Citations
20 Claims
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1. On an augmented reality computing device comprising a see-through display system, a method for operating a user interface, the method comprising:
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receiving a user input selecting an object in a field of view of the see-through display system; determining a first group of commands currently operable based on one or more of an identification of the selected object and a state of the object; and presenting the first group of commands to a user. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13)
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14. On an augmented reality computing device comprising a see-through display system, a method for operating a user interface, the method comprising:
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receiving a user input selecting an object in a field of view of the see-through display system; determining a first group of commands operable based on one or more of an identification of the selected object and a state of the object; presenting the first group of commands to a user; receiving a command from the first group of commands; changing the state of the selected object from a first state to a second state in response to the command; determining a second group of commands based on the second state, the second group of commands being different than the first group of commands; and presenting the second group of commands to the user. - View Dependent Claims (15, 16, 17)
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18. A wearable augmented reality computing device, comprising:
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a see-through display device; graphical user interface displayed via the see-through display device; a sensor system including one or more sensors; a logic subsystem; and a storage subsystem comprising instructions stored thereon that are executable by the logic subsystem to; receive from the sensor system a user input selecting an object in a field of view of the see-through display device; determine a first group of commands operable based on one or more of an identification of the selected object and a state of the object; and present the first group of commands to a user via the graphical user interface. - View Dependent Claims (19, 20)
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Specification