CONTINUAL LIMIT HOLD'EM QUASI-TOURNAMENTS
1 Assignment
0 Petitions
Accused Products
Abstract
A method of simulating a gaming tournament utilizing a plurality of electronic game machines in a quasi-tournament includes the steps of: a) receiving value from a plurality of human users of the electronic game machines, the received value corresponding to a plurality of wagering credits whereby each human user is provided with a plurality of wagering units enabling the human user to participate in the quasi-tournament by playing one or more games on one of the electronic game machines, b) initiating a machine-implemented game on each game machine used in the quasi-tournament, whereby a human user may play the game using the electronic game machine to participate in the quasi-tournament, c) receiving input from the human user via a user interface associated with the electronic game machine to play the machine-implemented game, d) determining an outcome for each machine-implemented game played by each of the plurality of human users using the electronic game machines, e) updating the number of wagering units held by each human user based upon each outcome determined in step d), f) repeating steps b)-e) for the duration of the tournament, g) comparing the number of wagering units won by each human user in the quasi-tournament and determining one or more winners of the quasi-tournament and h) providing value to the one or more winners of the quasi-tournament.
9 Citations
37 Claims
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17. A system for simulating a gaming tournament with a quasi-tournament utilizing a plurality of electronic game machines wherein a plurality of human users each play a machine-implemented game on an electronic game machine, the system including:
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a plurality of electronic game machines configured with a machine-implemented game whereby a plurality of human users may play the game using the electronic game machines to participate in the quasi-tournament, each of the electronic game machines including (i) a display device for displaying indicia representative of a game state, (ii) means for receiving an input from the human user in response to a display of indicia representing a game state; a central processor connected to each of the electronic game machines, the central processor operative to receive an input from each of the electronic game machines corresponding to the outcome of games played on the electronic game machines by the human users and to determine one or more winners of the quasi-tournament based upon the outcome of games played by the human users on the electronic game machines; wherein the human users may select, as input, after the machine-implemented game is initiated and value received from the human user, from one of at least two different potentially winning actions at a single stage in each game played by the human users; and wherein the system is operative to provide a human user winning the quasi tournament with a payout from one or more prize pots upon winning the quasi tournament. - View Dependent Claims (18, 19, 20, 21, 22, 23, 24, 25, 26)
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27. A method of simulating a gaming tournament utilizing a plurality of electronic game machines in a quasi-tournament, the method comprising:
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a) receiving selected value in the form of an entry fee from human users in the quasi-tournament, whereby the human user receives wagering units to play the game and wherein the number of wagering units received by each human user is the same independent of the value received; b) initiating a machine-implemented game on a plurality of the electronic game machines, wherein the electronic game machines are connected with a data interface to a central processor, whereby a plurality of human users participate in the quasi-tournament by playing games on the electronic game machines; c) displaying indicia to human users with an electronic display associated with the electronic game machines, the indicia representative of a game state and prompting input by the human users in response to the game states, wherein a human user may select, as input, one of at least two different potentially winning actions at a single stage in each game played by the human user; d) receiving inputs selected by the human users with the electronic game machines and determining outcomes of each game played by human users of the electronic game machines; e) automatically transmitting from the electronic game machines to the central processor the outcomes of games played by human users of the electronic game machines; and f) comparing, with the central processor, the outcomes of the games played by the human users of the electronic game machines to determine one or more winners of the quasi-tournament. - View Dependent Claims (28, 29, 30, 31)
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32. A system for simulating a gaming tournament with a quasi-tournament utilizing a plurality of electronic game machines wherein a plurality of human users each play a machine-implemented game on an electronic game machine, the system including:
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a plurality of electronic game machines configured with a machine-implemented game, each of the electronic game machines linked to a central processor with a data interface connected to a network whereby a plurality of human users may play the game using the electronic game machines to participate in the quasi-tournament, each of the electronic game machines including one or more user interface devices whereby the electronic game machines display indicia representative of a game state and receive input from the human user in response to a display of indicia representing a game state; wherein the central processor connected is to each of the electronic game machines via the data interface, the central processor operative to receive an input from each of the electronic game machines corresponding to the outcome of games played on the electronic game machines by the human users and to determine one or more winners of the quasi-tournament based upon the outcome of games played by the human users on the electronic game machines; wherein the human user may select, after the machine-implemented game is initiated and value received from the human user, from one of at least two different potentially winning actions at a single stage in each game played by the human user and input the selected action with one of the user interface devices; and wherein the system is operative to provide a human user winning the quasi tournament with a payout from one or more prize pots upon winning the quasi tournament.
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- 33. The system of claim 33 wherein the system is operative to enable a human user entering the quasi-tournament to provide differing amounts of value corresponding to prize pots of differing value whereby the human user is eligible to receive a payout from multiple prize pots.
Specification