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METHOD, SYSTEM, SERVER AND COMPUTER SOFTWARE FOR PREDICTION GAME

  • US 20140248963A1
  • Filed: 10/05/2012
  • Published: 09/04/2014
  • Est. Priority Date: 10/06/2011
  • Status: Abandoned Application
First Claim
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1. A method for receiving and transmitting data between a server and a user terminal, through a network in a prediction game, the method comprising the steps to:

  • store at the server a plurality of event data items and corresponding status data items each associated with an event, wherein the status data item indicates whether the corresponding event has taken place or not, and is unavailable when the event is a future event, and is available when the event is a past event;

    transmit from the server to the user terminal at least one event data item for a future event to a user identified by a user identification;

    receive at the server from the user terminal at least one choice data item transmitted by the user identified by the user identification, each choice data item relating to a corresponding event data item, and indicating whether the user predicts the future event indicated by the corresponding event data item to take place or not;

    store at the server each received choice data item in association with the corresponding event data item and the user identification;

    update, for each past event, the corresponding status data item;

    compare at the server, for each user identification, the stored choice data items with the corresponding status data items of past events and, if the stored choice data item corresponds to the status data item, increment a count associated with the user identification;

    store at the server the count in association with the user identification; and

    transmit the count from the server to the user terminal.

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