IN-VEHICLE GAMING SYSTEM
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Abstract
An in-vehicle gaming system may be played by a driver alone, or simultaneously or individually by a driver and/or one or more other users. The in-vehicle gaming system may be activated or controlled by, for example, touch, voice, or gesture. Gameplay is dynamically adjusted based at least in part on environmental factors such that the driver is not distracted from driving the vehicle. Game content is generated based at least in part on environmental factors and user data.
27 Citations
21 Claims
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1. (canceled)
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2. A system comprising:
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an electronic data store configured to store items of gameplay content; a computing device in communication with the electronic data store, the computing device configured to; retrieve an item of gameplay content from the electronic data store; cause presentation, to a user operating a vehicle, of the item of gameplay content for game play; monitor one or more environmental factors related to at least one of the vehicle or the user as the user operates the vehicle; and modify the item of gameplay content based at least in part on the monitored one or more environmental factors as the item of gameplay content is presented to the user for continued game play while the user operates the vehicle, the item of gameplay content modified to reduce a distraction level of the user. - View Dependent Claims (3, 4, 5, 6, 7, 8, 9, 10)
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11. A computer-implemented method comprising:
under control of one or more computing devices configured with specific computer executable instructions, causing presentation of an in-vehicle game to a user in a vehicle while the user operates the vehicle; monitoring one or more environmental factors related to at least one of the vehicle or the user while the user operates the vehicle and as the in-vehicle game is presented to the user in the vehicle for game play; and modifying, for continued game play by the user and based at least in part on the one or more monitored environmental factors, the presented in-vehicle game while the vehicle is in operation. - View Dependent Claims (12, 13, 14, 15, 16)
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17. A non-transitory computer-readable medium having a computer-executable module for modifying items of gameplay content associated with an in-vehicle game, the computer-executable module being configured to:
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retrieve an item of gameplay content from an electronic data store, the item of gameplay content associated with the in-vehicle game; cause presentation, to a user operating a vehicle, of the retrieved item of gameplay content for game play; monitor one or more environmental factors related to at least one of the vehicle or the user as the user operates the vehicle and interacts with the presented item of gameplay content; and modify the item of gameplay content presented to the user operating the vehicle based at least in part on the monitored one or more environmental factors as the item of gameplay content is presented to the user for continued game play. - View Dependent Claims (18, 19, 20, 21)
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Specification