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DYNAMIC FIELD OF VIEW THROTTLING AS A MEANS OF IMPROVING USER EXPERIENCE IN HEAD MOUNTED VIRTUAL ENVIRONMENTS

  • US 20140268356A1
  • Filed: 03/17/2014
  • Published: 09/18/2014
  • Est. Priority Date: 03/15/2013
  • Status: Active Grant
First Claim
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1. A non-transitory, tangible, computer-readable storage medium containing a program of instructions that cause a computer system running the program of instructions to:

  • display, on a display of the computer system, a field of view (FOV) of a virtual environment, the FOV configured to project onto a human retina to approximate a human FOV;

    determine a throttle condition based on measurable parameters; and

    manipulate the FOV based on the throttle condition.

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