DRIVER TRAINING SYSTEM USING HEADS-UP DISPLAY AUGMENTED REALITY GRAPHICS ELEMENTS
First Claim
1. A driver training system, comprising:
- a training controller configured to determine a driving cue based on inputs received from a control system of an associated vehicle related to an operational state of the associated vehicle and an environment surrounding the associated vehicle;
a heads-up display device configured to present the driving cue as an augmented reality graphic element in view of a driver of the associated vehicle by projecting graphic elements on a windshield of the associated vehicle.
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Accused Products
Abstract
A driver training system includes a training controller, a heads-up display device, and a driving cue adherence controller. The training controller is configured to receive inputs related to an operational state of a vehicle and an environment surrounding the vehicle, and to determine a driving cue based on the received inputs. The heads-up display device is configured to present the driving cue as an augmented reality graphic element in view of a driver by projecting graphic elements on a windshield of the vehicle. The driving cue adherence controller is configured to continuously determine a current level of adherence to the driving cue, and an aggregate level of adherence to the driving cue based on the continuously determined current level of adherence to the driving cue over a predetermined time period. The heads-up display device is configured to present the continuously determined aggregate level of adherence in view of the driver.
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Citations
20 Claims
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1. A driver training system, comprising:
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a training controller configured to determine a driving cue based on inputs received from a control system of an associated vehicle related to an operational state of the associated vehicle and an environment surrounding the associated vehicle; a heads-up display device configured to present the driving cue as an augmented reality graphic element in view of a driver of the associated vehicle by projecting graphic elements on a windshield of the associated vehicle. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17)
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18. A driving cue adherence controller for use with an associated driver training system in an associated vehicle, the driving cue adherence controller comprising at least one processor configured to:
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receive inputs related to an operational state of the associated vehicle and an environment surrounding the associated vehicle; receive inputs related to a driving cue presented to a driver of the associated vehicle as an augmented reality graphic element that instructs a driving behavior; continuously determine a current level of adherence to the driving cue presented to the driver based on the received inputs of the operational state of the associated vehicle, the environment surrounding the associated vehicle, and the driving cue presented to the associated vehicle; and continuously determine an aggregate level of adherence to the driving cue based on the continuously determined current level of adherence to the driving cue over a predetermined time period. - View Dependent Claims (19)
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20. A driver training method, comprising:
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presenting a driving cue which instructs a driving behavior to a driver as an augmented reality graphic element through a heads-up display device; continuously determining a current level of adherence to the driving cue presented to the driver by monitoring a variance between the driving behavior instructed by the driving cue and an actual driving behavior; continuously determining an aggregate level of adherence to the driving cue presented to the driver based on the current level of adherence to the driving cue determined over a predetermined time period; and presenting the aggregate level of adherence to the driving cue to the driver as an augmented reality graphic element separate from the driving cue through the heads-up display device.
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Specification