PERSISTENT ASSOCIATION OF GAME FEATURES WITH A USER
First Claim
1. A system comprising:
- memory;
one or more processors;
a game play module stored in the memory and executable by the one or more processors to enable a user to play a game, the game being a game of chance;
a game progression module stored in the memory and executable by the one or more processors to determine a performance or a progression of the user with respect to the game; and
a game enhancement module stored in the memory and executable by the one or more processors to;
dynamically provide an enhancement to the game with respect to the user and based at least in part on the performance or the progression of the user; and
persistently associate the enhancement to the game with the user.
5 Assignments
0 Petitions
Accused Products
Abstract
The systems and/or processes described herein may unlock, enhance, and/or upgrade one or more features of a game with respect to a user that is playing the game. While the user is playing the game, the systems described herein may monitor a performance or a progression of the user with respect to the game. Upon determining that a predetermined threshold or criteria has been satisfied, such as the user earning a cumulative amount of points or currency, one or more features of the game may be dynamically enhanced or upgraded. Alternatively, or in addition, one or more features of the game may be unlocked to the user, where those features were previously not available to the user. The unlocked, enhanced, and/or upgraded features may be persistently associated with the user such that those features may be available and accessible to the user when the user subsequently plays the game.
48 Citations
20 Claims
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1. A system comprising:
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memory; one or more processors; a game play module stored in the memory and executable by the one or more processors to enable a user to play a game, the game being a game of chance; a game progression module stored in the memory and executable by the one or more processors to determine a performance or a progression of the user with respect to the game; and a game enhancement module stored in the memory and executable by the one or more processors to; dynamically provide an enhancement to the game with respect to the user and based at least in part on the performance or the progression of the user; and persistently associate the enhancement to the game with the user. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. One or more computer-readable media having computer-executable instructions that, when executed by one or more processors, perform operations comprising:
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monitoring a performance or a progression of a user with respect to a game, the game being a game of chance that is played in a physical setting, in a virtual environment via a network, or via an application associated with a user device; determining that the performance or the progression of the user exceeds a predetermined threshold; dynamically enhancing, upgrading, or unlocking a feature associated with the game in response to determining that the performance or the progression of the user exceeds the predetermined threshold; and persistently associating the enhanced, upgraded, or unlocked feature with the user. - View Dependent Claims (11, 12, 13, 14, 15)
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16. A method comprising:
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determining that a criteria associated with a game has been satisfied, the game being a slot machine game played in a physical setting, in a virtual environment via a network, or via an application associated with a user device, and the criteria being satisfied in response to a user playing the game; dynamically enhancing, upgrading, or unlocking a feature of the game based at least in part on the criteria being satisfied; and associating the enhanced, upgraded, or unlocked feature with the user. - View Dependent Claims (17, 18, 19, 20)
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Specification