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USER-GENERATED RECORDINGS OF SKELETAL ANIMATIONS

  • US 20140274392A1
  • Filed: 03/13/2014
  • Published: 09/18/2014
  • Est. Priority Date: 03/15/2013
  • Status: Active Grant
First Claim
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1. A method for user-generated recordings of skeletal animations, the method comprising:

  • storing information regarding a plurality of animated movements in memory, wherein each animated movement is mapped to one or more skeletal-based body parts of a game character;

    capturing a recording of a plurality of user movements over a period of time;

    executing instruction stored in memory, wherein execution of the instructions by a processor;

    identifies one or more body parts of the user for each captured user movement,determines which skeletal-based body parts correspond to the identified body parts of the user, andgenerate a custom animation comprising a plurality of animated movements, wherein the determined skeletal-based body parts are mapped to the associated animated movement;

    storing the custom animation in memory, wherein the custom animation is played during play of a game as designated by the user.

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