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MECHANISM FOR IMPLEMENTING CLOUD LOCAL AREA NETWORK PARTY SERVICE FOR MULTI-PLAYER CONTENT/GAME ENVIRONMENT

  • US 20140274407A1
  • Filed: 03/11/2014
  • Published: 09/18/2014
  • Est. Priority Date: 03/12/2013
  • Status: Active Grant
First Claim
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1. A method for implementing a cloud local area network (C-LAN) for providing a multi-player environment for servicing content to a plurality of client devices, comprising:

  • determining a location of a blade for each client device of the plurality of client devices;

    configuring a service access point for each client device of the plurality of client devices; and

    initializing the C-LAN using the service access points for each client device of the plurality of client devices;

    wherein at least two client devices of the plurality of client devices cannot be associated with a same local area network based on their respective internet service providers.

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