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GAME THEORY MODEL FOR PATROLLING AN AREA THAT ACCOUNTS FOR DYNAMIC UNCERTAINTY

  • US 20140279818A1
  • Filed: 03/17/2014
  • Published: 09/18/2014
  • Est. Priority Date: 03/15/2013
  • Status: Abandoned Application
First Claim
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1. A non-transitory, tangible, computer-readable storage medium containing a program of instructions that cause a computer system running the program of instructions to:

  • receive a map of a public transportation system to be patrolled, a schedule of transports for the public transportation system, a list of one or more patrolling units available for patrolling the public transportation system, a probability distribution for an occurrence of a passenger not paying to ride the transports of the public transportation system, a list of one or more possible events that would delay the patrolling units during a patrol, a probability distribution for an occurrence of the one or more possible events that would delay the patrolling units; and

    generate a patrol schedule for each patrolling unit using a Bayesian Stackelberg game theory model based on the map of the public transportation system, the schedule of the transports, the list of the one or more patrolling units, the probability distribution for the occurrence of the passenger not paying to ride the transports, the list of the one or more possible events that would delay the patrolling units, the probability distribution for the occurrence of the one or more possible events that would delay the patrolling units, wherein the probability distribution for the occurrence of the one or more possible events that would delay the patrolling units is represented by a Markov-decision process.

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