DYNAMIC ENVIRONMENT AND LOCATION BASED AUGMENTED REALITY (AR) SYSTEMS
First Claim
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1. A dynamic environment and location based augmented reality (AR) system wherein one or more users enacting in a physical environment and communicating physically and virtually based on augmented reality, said AR system comprising:
- a. a scanning system to scan and analyze said physical environment and to develop a map;
b. plurality of local positioning systems to identify the location of said users with respect to said physical environment, said users being in the same or different locations;
c. a central console having a processor to combine said map and the location of said users into a computer generated virtual environment;
d. a game play environment to be used to augment said virtual environment to generate an augmented environment;
e. multiplicity of interactive devices to allow said users to communicate with each other, said interactive devices comprising one or more visors, emitters and receivers;
f. said local positioning systems to identify the location of said interactive devices with respect to said physical environment;
g. dynamically collected data, said data comprising;
dynamic or static map of the physical environment;
locations of all users with respect to said physical environment;
locations of all visors, emitters and receivers; and
direction, orientation and speed of all users; and
h. an artificial intelligence and learning algorithms to allow communication between all users and the physical environment in the augmented environment and to dynamically change the game play environment, whereby said AR system allows for a real time adaptive game play in changing environments and locations.
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Abstract
A multi dynamic environment and location based active augmented/mixed reality (AR) gaming system having means to utilize its surrounding environment and locations of other systems and devices in conjunction with computer based advanced calculation and graphics to dynamically change the gaming environment to any location and environment of a game play.
115 Citations
20 Claims
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1. A dynamic environment and location based augmented reality (AR) system wherein one or more users enacting in a physical environment and communicating physically and virtually based on augmented reality, said AR system comprising:
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a. a scanning system to scan and analyze said physical environment and to develop a map; b. plurality of local positioning systems to identify the location of said users with respect to said physical environment, said users being in the same or different locations; c. a central console having a processor to combine said map and the location of said users into a computer generated virtual environment; d. a game play environment to be used to augment said virtual environment to generate an augmented environment; e. multiplicity of interactive devices to allow said users to communicate with each other, said interactive devices comprising one or more visors, emitters and receivers; f. said local positioning systems to identify the location of said interactive devices with respect to said physical environment; g. dynamically collected data, said data comprising;
dynamic or static map of the physical environment;
locations of all users with respect to said physical environment;
locations of all visors, emitters and receivers; and
direction, orientation and speed of all users; andh. an artificial intelligence and learning algorithms to allow communication between all users and the physical environment in the augmented environment and to dynamically change the game play environment, whereby said AR system allows for a real time adaptive game play in changing environments and locations. - View Dependent Claims (4, 8, 9, 10, 11, 12, 14, 15, 16, 19, 20)
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2. A visor comprising:
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a. at least a camera system to scan and view the physical environment in 3D; b. a scanning laser range finder to map out the physical environment in real time to render said map; c. means to determine direction, orientation and speed of the visor in the physical environment; d. a wireless positioning system to locate the visor; e. a biometric sensor to add realism; f. means to react based on haptic feedback; g. a battery management and supply unit to provide power to the visor; h. a display means further having means to increase the field of view of the user; i. a sound system; j. a microphone system; and k. a visor processor to process collected data by the visor. - View Dependent Claims (5, 6, 7, 13, 18)
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3. An emitter comprising:
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a. means to determine direction, orientation and speed of the emitter; b. a wireless positioning system to locate said emitter; c. means to generate an IR beam to communicate with a receiver; d. a trigger switch to emit said IR beam; e. a trigger light source to notify a user when said emitter is activated; f. means to produce a recoil feedback; g. a biometric sensor to add realism; h. means to react based on haptic feedback; i. a battery management and supply unit to provide power to the emitter; j. a display to show emitter statistics; and k. an emitter processor to process collected data by the emitter. - View Dependent Claims (17)
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Specification