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METHODS OF GENERATING GAMING CHARACTERS USING PHYSIOLOGICAL AND/OR ENVIRONMENTAL INFORMATION

  • US 20140287833A1
  • Filed: 06/06/2014
  • Published: 09/25/2014
  • Est. Priority Date: 12/19/2006
  • Status: Abandoned Application
First Claim
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1. A method of generating a character for use within a game, the method comprising:

  • collecting physiological information from a subject over a period of time via a monitor worn by the subject, wherein the physiological information includes one or more of the following;

    breathing rate, muscle tension, neurological activity, brain wave intensity and activity, core body temperature, pulse rate, and blood pressure;

    generating a health assessment of the subject based on the physiological information;

    creating a gaming character for the subject using the physiological information and the health assessment; and

    updating character information in response to changes in health of the subject.

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