METHOD AND APPARATUS FOR TESTING GAME DATA
First Claim
1. A method for testing game data, comprising:
- obtaining skill effect data of a character to be tested;
formulating a combat strategy according to the skill effect data of the character to be tested;
implementing a network game to be tested;
implementing a fight test of the character to be tested in the network game, according to the combat strategy and providing testing data;
obtaining and outputting the testing data;
according to the testing data, determining whether the combat strategy needs to be adjusted; and
when the combat strategy is determined that needs to be adjusted, adjusting the combat strategy, implementing the fight test of the character to be tested according to the adjusted combat strategy, and obtaining the testing data;
orwhen the combat strategy is determined that does not need to be adjusted, analyzing a degree of balance of the character to be tested in the network game to be tested according to the testing data.
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Accused Products
Abstract
Methods and apparatus for testing game data are provided. In a network game to be tested, skill effect data of a character to be tested can be obtained, and a combat strategy can be formulated accordingly. The network game along with a fight test of the character can be implemented, according to the combat strategy, to obtain and output testing data. Whether the combat strategy needs to be adjusted can then be determined. When the combat strategy is determined that needs to be adjusted, the methods and apparatus can be used to adjust the combat strategy, implement the fight test of the character according to the adjusted combat strategy, and obtain the testing data. When the combat strategy is determined that does not need to be adjusted, the methods and apparatus can be used to analyze a degree of balance of the character in the network game.
13 Citations
18 Claims
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1. A method for testing game data, comprising:
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obtaining skill effect data of a character to be tested; formulating a combat strategy according to the skill effect data of the character to be tested; implementing a network game to be tested; implementing a fight test of the character to be tested in the network game, according to the combat strategy and providing testing data; obtaining and outputting the testing data; according to the testing data, determining whether the combat strategy needs to be adjusted; and when the combat strategy is determined that needs to be adjusted, adjusting the combat strategy, implementing the fight test of the character to be tested according to the adjusted combat strategy, and obtaining the testing data;
orwhen the combat strategy is determined that does not need to be adjusted, analyzing a degree of balance of the character to be tested in the network game to be tested according to the testing data. - View Dependent Claims (2, 3, 4, 5, 6)
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7. An apparatus for testing game data, comprising:
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a combat strategy formulating module, configured to obtain skill effect data of a character to be tested and to formulate a combat strategy according to the skill effect data of the character to be tested; a testing module, configured to implement a network game to be tested, to implement a fight test of the character to be tested in the network game according to the combat strategy formulated by the combat strategy formulating module and provide testing data, and to obtain and output the testing data; a combat strategy determining module, configured to determine whether the combat strategy needs to be adjusted according to the testing data outputted by the testing module; a combat strategy adjusting module configured, when the combat strategy is determined that needs to be adjusted by the combat strategy determining module, to adjust the combat strategy, to call the testing module to implement the fight test of the character to be tested according to the adjusted combat strategy, and to obtain the testing data; and a balance degree analyzing module configured, when the combat strategy is determined that does not need to be adjusted by the combat strategy determining module, to analyze a degree of balance of the character to be tested in the network game to be tested according to the testing data outputted by the testing module. - View Dependent Claims (8, 9, 10, 11, 12)
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13. A non-transitory computer-readable medium having computer program for, when being executed by a processor, performing a method for testing game data, the method comprising:
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obtaining skill effect data of a character to be tested; formulating a combat strategy according to the skill effect data of the character to be tested; implementing a network game to be tested; implementing a fight test of the character to be tested in the network game, according to the combat strategy and providing testing data; obtaining and outputting the testing data; according to the testing data, determining whether the combat strategy needs to be adjusted; and when the combat strategy is determined that needs to be adjusted, adjusting the combat strategy, implementing the fight test of the character to be tested according to the adjusted combat strategy, and obtaining the testing data;
orwhen the combat strategy is determined that does not need to be adjusted, analyzing a degree of balance of the character to be tested in the network game to be tested according to the testing data. - View Dependent Claims (14, 15, 16, 17, 18)
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Specification