GAME SYSTEM, COMPUTER-READABLE NON-TRANSITORY STORAGE MEDIUM HAVING STORED THEREIN GAME PROGRAM, GAME PROCESSING METHOD, AND GAME APPARATUS
First Claim
Patent Images
1. A game system in which a game is played on a display screen displayed on a display device, the display screen including a plurality of display regions, the game system comprising:
- a calculator configured to calculate a region occupation ratio of each of the plurality of display regions to a reference that is a single display region that occupies an entirety of the display screen;
a sound volume determination section configured to determine an output sound volume of a sound associated with each display region, on the basis of the region occupation ratio calculated by the calculator; and
a sound output section configured to output the sound associated with each display region, in accordance with the sound volume determined by the sound volume determination section.
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Accused Products
Abstract
A display screen includes a plurality of display regions. A region occupation ratio of each of the plurality of display regions to a reference that is a single display region occupies an entirety of the display screen is calculated. An output sound volume of a sound associated with each display region is determined on the basis of the region occupation ratio. Then, the sound associated with each display region is outputted in accordance with the determined sound volume.
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Citations
11 Claims
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1. A game system in which a game is played on a display screen displayed on a display device, the display screen including a plurality of display regions, the game system comprising:
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a calculator configured to calculate a region occupation ratio of each of the plurality of display regions to a reference that is a single display region that occupies an entirety of the display screen; a sound volume determination section configured to determine an output sound volume of a sound associated with each display region, on the basis of the region occupation ratio calculated by the calculator; and a sound output section configured to output the sound associated with each display region, in accordance with the sound volume determined by the sound volume determination section. - View Dependent Claims (2, 3)
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4. A game system in which a game is played on a display screen displayed on a display section, the display screen including a plurality of display regions, the game system comprising:
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a calculator configured to individually recognize sizes of the plurality of display regions and calculate a ratio representing a relative size relation between each display region, on the basis of the size of each display region; a sound volume determination section configured to determine an output sound volume of a sound associated with each display region, on the basis of the ratio calculated by the calculator; and a sound output section configured to output the sound associated with each display region, in accordance with the sound volume determined by the sound volume determination section. - View Dependent Claims (5)
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6. A computer-readable non-transitory storage medium having a game program stored therein, the game program being executed by a computer of a game system in which a game is played on a display screen displayed on a display device, the display screen including a plurality of display regions, the game program causing the computer to operate as:
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a calculator configured to calculate a region occupation ratio of each of the plurality of display regions to a reference that is a single display region that occupies an entirety of the display screen; a sound volume determination section configured to determine an output sound volume of a sound associated with each display region, on the basis of the region occupation ratio calculated by the calculator; and a sound output section configured to output the sound associated with each display region, in accordance with the sound volume determined by the sound volume determination section.
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7. A game processing method for controlling a game system in which a game is played on a display screen displayed on a display device, the display screen including a plurality of display regions, the game processing method comprising the steps of:
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calculating a region occupation ratio of each of the plurality of display regions to a reference that is a single display region that occupies an entirety of the display screen; determining an output sound volume of a sound associated with each display region, on the basis of the region occupation ratio calculated in the calculating step; and outputting the sound associated with each display region, in accordance with the sound volume determined in the determining step.
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8. A game apparatus in which a game is played on a display screen displayed on a display device, the display screen including a plurality of display regions, the game apparatus comprising:
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a calculator configured to calculate a region occupation ratio of each of the plurality of display regions to a reference that is a single display region that occupies an entirety of the display screen; a sound volume determination section configured to determine an output sound volume of a sound associated with each display region, on the basis of the region occupation ratio calculated by the calculator; and a sound output section configured to output the sound associated with each display region, in accordance with the sound volume determined by the sound volume determination section.
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9. A computer-readable non-transitory storage medium having a game program stored therein, the game program being executed by a computer of a game system in which a game is played on a display screen displayed on a display section, the display screen including a plurality of display regions, the game program causing the computer to operate as:
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a calculator configured to individually recognize sizes of the plurality of display regions and calculate a ratio representing a relative size relation between each display region, on the basis of the size of each display region; a sound volume determination section configured to determine an output sound volume of a sound associated with each display region, on the basis of the ratio calculated by the calculator; and a sound output section configured to output the sound associated with each display region, in accordance with the sound volume determined by the sound volume determination section.
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10. A game processing method for controlling a game system in which a game is played on a display screen displayed on a display section, the display screen including a plurality of display regions, the game processing method comprising the steps of:
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individually recognizing sizes of the plurality of display regions and calculating a ratio representing a relative size relation between each display region, on the basis of the size of each display region; determining an output sound volume of a sound associated with each display region, on the basis of the ratio calculated in the calculating step; and outputting the sound associated with each display region, in accordance with the sound volume determined in the determining step.
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11. A game apparatus in which a game is played on a display screen displayed on a display section, the display screen including a plurality of display regions, the game apparatus comprising:
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a calculator configured to individually recognize sizes of the plurality of display regions and calculate a ratio representing a relative size relation between each display region, on the basis of the size of each display region; a sound volume determination section configured to determine an output sound volume of a sound associated with each display region, on the basis of the ratio calculated by the calculator; and a sound output section configured to output the sound associated with each display region, in accordance with the sound volume determined by the sound volume determination section.
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Specification