METHOD FOR THE AUTOMATED IDENTIFICATION OF REAL WORLD OBJECTS
First Claim
1. The development of a generalized mathematical method for representing objects using a minimal amount of information, and scale restrictions that allow for the acquisition of varying degrees of information for object representation;
- where said representation can be implemented on any computational device.
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Abstract
A method is provided for the automated identification of real world objects. The invention, implementable via various means such as a processing system, method, or data structure in a recording medium such as memory or as a self-contained electronic circuit, has wide ranging applicability to numerous fields such as in a user interface for gaming systems, like Kinect, or immersive environments such as remote surgical operations, and other medical diagnostic applications. Similarly, our method can be utilized in artificial intelligence application for automated robotic identification of targets, such as drone assisted search and rescue missions, and the enablement of patent protection against unlawful replication on 3D printers. The method of the invention includes the steps of creating a 3D representation for the real world object to be identified, segmenting the newly created 3D representation according to potential identities, alignment of minimal, unique representations for said potential identities to the corresponding segments of the newly created 3D representation, and then the analysis of said alignments to determine which potential identity correctly identifies the real world object to be identified.
16 Citations
6 Claims
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1. The development of a generalized mathematical method for representing objects using a minimal amount of information, and scale restrictions that allow for the acquisition of varying degrees of information for object representation;
- where said representation can be implemented on any computational device.
- View Dependent Claims (2, 4)
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3. A method for computing a minimal representation for an object based on object information and previously known minimal representations taken from an object library;
- where said computation can be executed on any computational device.
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5. A generalized method for automatic object identification;
- where said method can be implemented on any computational device.
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6. An automatic rigging methodology that allows a library of skeletons to be automatically rigged to a library of input meshes
Specification