SYSTEMS AND METHODS FOR SENSOR-BASED MOBILE GAMING
First Claim
1. A system comprising:
- an emitter configured to emit an emitter signal, the emitter being controlled by a first player, the emitter signal including emitter identification information;
a receiver configured to receive the emitter signal and generate a receiver signal, the receiver signal including the emitter identification information;
a gameplay cloud interface module configured to receive the receiver signal and to communicate an indication, to a server, in response to the receiver signal, the indication including player identification information associated the emitter identification information, the gameplay cloud interface module further configured to receive scoring information generated by the server, the scoring information based on the player identification information; and
a user interface module configured to present gameplay information based on the scoring information to the first player.
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Accused Products
Abstract
A system includes an emitter, a receiver, a wireless communications module, and a user interface module. The emitter, controlled by a first player, emits an emitter signal that includes emitter identification information. The receiver receives the emitter signal and generates a receiver signal that includes the emitter identification information. The gameplay cloud interface module receives the receiver signal and communicates an indication that includes player identification information associated the emitter identification information. The gameplay cloud interface module is further configured to receive scoring information that is based on the player identification information. The user interface module presents gameplay information based on the scoring information to the first player.
12 Citations
20 Claims
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1. A system comprising:
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an emitter configured to emit an emitter signal, the emitter being controlled by a first player, the emitter signal including emitter identification information; a receiver configured to receive the emitter signal and generate a receiver signal, the receiver signal including the emitter identification information; a gameplay cloud interface module configured to receive the receiver signal and to communicate an indication, to a server, in response to the receiver signal, the indication including player identification information associated the emitter identification information, the gameplay cloud interface module further configured to receive scoring information generated by the server, the scoring information based on the player identification information; and a user interface module configured to present gameplay information based on the scoring information to the first player. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A method comprising:
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emitting an emitter signal from an emitter, the emitter being controlled by a first player, the emitter signal including emitter identification information; receiving the emitter signal with a receiver; generating a receiver signal by the receiver, the receiver signal including the emitter identification information; receiving the receiver signal with a gameplay cloud interface module; communicating, by the gameplay cloud interface module, an indication with a server in response to the receiver signal, the indication including player identification information associated the emitter identification information; receiving, by the gameplay cloud interface module, scoring information generated by the server, the scoring information based on the player identification information; and presenting gameplay information based on the scoring information to the first player. - View Dependent Claims (11, 12, 13, 14, 15, 16, 17, 18, 19)
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20. A system comprising:
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means for emitting an emitter signal, the emitter being controlled by a first player, the emitter signal including emitter identification information; means for receiving the emitter signal and for generating a receiver signal, the receiver signal including the emitter identification information; a system configured to; receive the receiver signal, communicate an indication to a server, in response to the receiver signal, the indication including player identification information associated the emitter identification information, and receive scoring information generated by the server, the scoring information based on the player identification information; and means for presenting gameplay information based on the scoring information to the first player.
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Specification