SYSTEMS AND METHODS TO SEND GAME INVITATIONS
First Claim
1. A method comprising:
- receiving a request from a first mobile device operated by a first player of a computer-implemented multiplayer game, the request including a reference to each of a plurality of second mobile devices;
identifying the plurality of second mobile devices based on the reference to each of the plurality of second mobile devices;
generating a telephonic message that includes a trigger executable by each of the plurality second mobile devices to begin an instance of the computer-implemented multiplayer game with the first mobile device operated by the first player, the generating being performed using a processor of a machine; and
sending the generated telephonic message to each of the plurality of second mobile devices via an out-of-game telephonic channel.
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Abstract
A system, a non-transitory machine-readable storage medium storing instructions, and a method to send a telephonic message is provided. A request may be received from a first mobile device operated by a first player of a computer-implemented multiplayer game. The request may include a reference to each of a plurality of second mobile devices. The plurality of second mobile devices may be identified based on the reference. A telephonic message may be generated that includes a trigger executable by each of the plurality of second mobile devices to begin an instance of the computer-implemented multiplayer game with the first mobile device. The generated telephonic message may be sent to each of the plurality of second mobile devices via an out-of-game telephonic channel.
15 Citations
20 Claims
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1. A method comprising:
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receiving a request from a first mobile device operated by a first player of a computer-implemented multiplayer game, the request including a reference to each of a plurality of second mobile devices; identifying the plurality of second mobile devices based on the reference to each of the plurality of second mobile devices; generating a telephonic message that includes a trigger executable by each of the plurality second mobile devices to begin an instance of the computer-implemented multiplayer game with the first mobile device operated by the first player, the generating being performed using a processor of a machine; and sending the generated telephonic message to each of the plurality of second mobile devices via an out-of-game telephonic channel. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. A system comprising:
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a reception module configured to receive a request from a first mobile device operated by a first player of a computer-implemented multiplayer game, the request including a reference to each of a plurality of second mobile devices; an identification module configured to identify the plurality of second mobile devices based on the reference to each of the plurality of second mobile devices; a processor implemented generation module configured to generate a telephonic message that includes a trigger executable by each of the plurality second mobile devices to begin an instance of the computer-implemented multiplayer game with the first mobile device operated by the first player; and a communication module configured to send the generated telephonic message to each of the plurality of second mobile devices via an out-of-game telephonic channel. - View Dependent Claims (13, 14, 15, 16, 17, 18, 19)
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20. A non-transitory machine-readable medium storing instructions that, when executed by one or more processors of a machine, cause the machine to perform operations comprising:
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receiving a request from a first mobile device operated by a first player of a computer-implemented multiplayer game, the request including a reference to each of a plurality of second mobile devices; identifying the plurality of second mobile devices based on the reference to each of the plurality of second mobile devices; generating a telephonic message that includes a trigger executable by each of the plurality second mobile devices to begin an instance of the computer-implemented multiplayer game with the first mobile device operated by the first player; and sending the generated telephonic message to each of the plurality of second mobile devices via an out-of-game telephonic channel.
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Specification