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Lighting Management in Virtual Worlds

  • US 20140342823A1
  • Filed: 05/14/2013
  • Published: 11/20/2014
  • Est. Priority Date: 05/14/2013
  • Status: Active Grant
First Claim
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1. A system comprising:

  • a network-connected computerized server having a processor and a non-transitory physical storage medium; and

    coded instructions executable on the processor, the coded instructions when executed causing the server to;

    display a video game in an interactive interface to a player operating a computerized appliance connected to the server on the network, the video game comprising a virtual world of defined spatial dimensions having objects with defined dimensions and surfaces, one or more of the objects movable in the defined space of the virtual world by the player through one or more input mechanisms of the computerized appliance, and one or more light sources defined by position and direction in the virtual world;

    create and manage a voxel grid associated with the player, the voxel grid comprising a plurality of cells in a three-dimensional array occupying the a portion of the space of the virtual world;

    compute an occupancy value for individual ones of the cells of the voxel grid, the occupancy value depending at least in part on a portion of a cell occluded in the direction of a light source by at least a portion of one or more of the defined objects;

    compute an illumination value for individual ones of the cells of the voxel grid by consideration of one or more of the position and direction of the one or more defined light sources, the occupancy value of the cell for which an illumination value is to be determined, and illumination values of immediately adjacent cells in the voxel grid; and

    determine brightness for pixels in display of surfaces of objects in frames of the video game based at least in part on the determined illumination values of cells proximate to the surfaces of the objects in the virtual world.

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