SYSTEM AND METHOD FOR SYNCHRONIZED INTERACTIVE LAYERS FOR MEDIA BROADCAST
First Claim
1. A method for broadcasting to a plurality of client side devices comprising:
- receiving input for simulating a media broadcast comprising a plurality of media layers, wherein each layer is defined by content objects and arrangement in the simulation;
triggering the transmission of the content objects for each of a plurality of the layers in a different live stream to each of the client side devices; and
triggering the transmission of design parameters defining the arrangement of the layers in the simulation to each of the client side devices, wherein each of the client side devices is adapted to assemble the layers of a media broadcast according to the content objects and design parameters of the transmissions so that the content objects and design of the media broadcast assembled at each of the client side devices substantially matches that of the simulated media broadcast.
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Accused Products
Abstract
A system and method for broadcasting to a plurality of client side devices over a network, such as the Internet, using visual layers for assembly in a media broadcast. In response to receiving input for simulating the media broadcast defined by content objects and arrangement of each layer in the simulation, transmitting the content objects for each of a plurality of the layers in a different live stream to each of the client side devices and transmitting design parameters defining the arrangement of the layers in the simulation to each of the client side devices. Each of the client side devices may be adapted to assemble the layers of a media broadcast according to the content objects and design parameters of the transmissions so that the content objects and design of the media broadcast assembled at each of the client side devices substantially matches that of the simulated media broadcast.
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Citations
12 Claims
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1. A method for broadcasting to a plurality of client side devices comprising:
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receiving input for simulating a media broadcast comprising a plurality of media layers, wherein each layer is defined by content objects and arrangement in the simulation; triggering the transmission of the content objects for each of a plurality of the layers in a different live stream to each of the client side devices; and triggering the transmission of design parameters defining the arrangement of the layers in the simulation to each of the client side devices, wherein each of the client side devices is adapted to assemble the layers of a media broadcast according to the content objects and design parameters of the transmissions so that the content objects and design of the media broadcast assembled at each of the client side devices substantially matches that of the simulated media broadcast. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. A system for broadcasting to a plurality of client side devices comprising:
a server to receive input from a moderator device for simulating a media broadcast at the plurality of client side devices, the broadcast comprising a plurality of media layers, wherein each layer is defined by content objects and arrangement in the simulation, wherein receiving the input triggers the server to transmit to each of the client side devices the content objects for each of a plurality of the layers in a different live stream and design parameters defining the arrangement of the layers in the simulation, wherein each of the client side devices is adapted to assemble the layers of a media broadcast according to the content objects and design parameters of the transmissions so that the content objects and design of the media broadcast assembled at each of the client side devices substantially matches that of the simulated media broadcast.
Specification