DYNAMICALLY VARIABLE ADVERTISING INCENTIVE REWARDS IN ONLINE GAMES
First Claim
1. A method comprising:
- identifying sponsored content for in-game presentation to a player of a computer-implemented game;
identifying an attribute of the player;
in an automated operation based at least in part on the attribute and performed using one or more processors, determining a custom reward property of an in-game reward associated with the sponsored content; and
offering to the player the in-game reward as incentive for interaction with the sponsored content, the offered in-game reward having the custom reward property.
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Abstract
A system and method for managing a computer-implemented online game provides dynamically variable rewards to incentivize player interaction with sponsored content presented within the game. The particular reward offered to incentivize player interaction with particular sponsored content (e.g., a particular advertisement) can be dynamically variable based on the attributes of the player, thus providing user-specific custom rewards for interaction with sponsored content. Properties of incentive rewards that may be dynamically variable can include a custom type of in-game asset or resource, and/or a custom amount of a particular in-game asset or resource.
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Citations
21 Claims
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1. A method comprising:
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identifying sponsored content for in-game presentation to a player of a computer-implemented game; identifying an attribute of the player; in an automated operation based at least in part on the attribute and performed using one or more processors, determining a custom reward property of an in-game reward associated with the sponsored content; and offering to the player the in-game reward as incentive for interaction with the sponsored content, the offered in-game reward having the custom reward property. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13)
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14. A system comprising:
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a sponsored content module configured to identify sponsored content for in-game presentation to a player of a computer-implemented game; a player attribute module configured to identify an attribute of the player; and a reward module configured to; determine a custom reward property of an in-game reward associated with the sponsored content; and offer to the player the in-game reward as incentive for interaction with the sponsored content, the offered in-game reward having the custom reward property. - View Dependent Claims (15, 16, 17, 18, 19, 20)
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21. A non-transitory computer readable storage medium including instructions for causing a machine, when the instructions are executed by the machine, to perform operations comprising:
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identifying sponsored content for in-game presentation to a player of a computer-implemented game; identifying an attribute of the player; in an automated operation based at least in part on the attribute and performed using one or more processors, determining a custom reward property of an in-game reward associated with the sponsored content; and offering to the player the in-game reward as incentive for interaction with the sponsored content, the offered in-game reward having the custom reward property.
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Specification